Rummy is a card game in which you try to improve the hand that you’re originally dealt. You can do this whenever it’s your turn to playeither by drawing cards from a pile (or stock) or by picking up the card thrown away by your opponent and then discarding a card from your hand.
You can play rummy with two or more players (for six or more playersyou need a second deck of cards). You'll also need a paper and pencil for scoring. This article helps you learn how to play rummy and other basicsincluding rulesscoringand how to win!
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What is the objective of rummy?
Your aim is to put (or meld) your cards into two types of combinations:
- Runs: Consecutive sequences of three or more cards of the same suit
- Sets (or books): Three or four cards of the same rank. If you are using two decksa set may include two identical cards of the same rank and suit.
This figure shows some legitimate rummy combinations.

This figure shows an unacceptable combination. This run is illegal because all cards in a run must be of the same suit.

The rules for rummy — unlike the majority of other card games — state that aces can be high or lowbut not both. Soruns involving the ace must take the form A-2-3 or A-K-Q but not K-A-2.
The first person who manages to make their whole hand into combinations one way or anotherwith one card remaining to discardwins the game.
How to play rummy step by step
Follow these rummy card game rules and instructions below to understand how to play rummy from start to finish:
- Each player is dealt a certain number of cards from the deck. According to the rummy rules2 player gameor rummy for 3 playerseach person gets 10 cards. That's also true for 4 players. When playing with five playerseach player gets six cards. With more than five playersyou must use two decks of cards and a hand of seven cards. The two-player game can also be played with seven cards each.
- Designate a scorer and a dealer at the start of the game. Thenthe dealer deals out the hands and puts the undealt cards face-down on the center of the table as the stockplacing the top cardturned upwardbeside the stock as the first card of the discard pile.
- The player to the left of the dealer plays first. They can either pick up the card on the discard pile or the top card from the stock. If they can meld some of their cardscombining them into runs or sets (as described above)they can put these down on the table. If notthey discard one card from their handface-up onto the discard pileand the turn of play moves to the next player.
- The next player can either pick up the last card the previous player discarded or the top card from the stock. They can then meld some or all of their cards and put them down in combinations. The play continues clockwise around the table. When the stock runs outshuffle the discard pile and set it up again.
What is laying off in rummy?
A player can put down a card (or cards) on the table that fits with another player's melds already on the table. This is called laying off. The player who is laying off places the card on the table where they are sitting. As an exampleif Player A has put down a meld that has three sevensPlayer B could put down a seven from their hand.
Other rules of rummy and tips
Now that you know the objective of the game and the basic instructions to playhere is a small list of other official rules of rummyand common tips to abide by:
- You cannot pick up the top discard and then throw the card back onto the pile.
- If you pick up two cards from the stock by accident and see either of themyou must put the bottom card backwhich gives the next player an additional option. They can look at the returned card and take it if they want it. If they don't want itthey put it back into the middle of the stock and continue with their turn by taking the next card from the stock.
- When you pick up a card from the stock that you don’t wantdon’t throw it away immediately. Put the card into your hand and then extract it. No playerregardless of skill levelneeds to give gratuitous information away.
How do you play rummy with wild cards?
You can play rummy with wild cards by adding jokers to the deckor you can make the 2s or some other number wild.
You can substitute the card represented by a wild card when it is your turn to play. Soif a combination including a jokerstanding in for the king of clubs is put on the tablethe next player can put in the king of clubs and pick up the joker for use elsewhere.
If you put down two 8s and a jokeryou do not have to announce which 8 the joker representsbut with a runsuch as 5-6-jokerthe assumption is that the joker represents the 7.
What is going out and how do you tally your score in rummy?
The first player to be able to put seven of the eight cards in their hand into combinations (including the card that they pick up in their current turn)or ten of their 11 cardsas the case may begoes out (places all their cards on the table) and wins. You discard your remaining card as you go outusually having made the others into one combination of four and one combination of three.
You do not have to make the plays at one turn; you may have put down some cards into sets alreadyof course. If your last two cards are two 7sand you pick up a third 7most people play that you can go out by making a setwithout needing a final discard.
The winner collects points from all the other players. They base their point total on the remaining cards in the other players’ handsregardless of whether the cards make up completed combinations or not — which is a good reason to put down melds as soon as you get them.
The players put their cards face-up on the table and call out how many points they have left for the winner. You score the cards according to the following scale:
- 2s through 10s get their face valuemeaningfor examplethat a 5 is worth 5 points.
- Jacksqueensand kings receive 10 points apiece.
- Wild cards cost you 15 points eachif you are playing with them.
- Acesin keeping with their lowly status during the gamecharge you 1 point only.
For exampleif you’re left holding ♠K♦K♦Qand ♣A at the end of the gamethe winner of the game scores 31 points. With more than two playersthe winner cumulates the points from all the other players.
The first player to score 100 points is the winner. For a longer gameyou can play to 250 points.
Simple rummy strategy
When you first start playing rummyyou may find that putting your cards into combinations is quite challenging. The best strategy is to aim for melds that have the best chance for completion.
The cards in your hand and on the table give you information about your chances for completing certain combinations. For exampleif you can keep only two cards from the ♠7♠8and ♣8and you’ve already used the ♦8 in another runyou should keep the spades because you have two chances for success this way — the ♠6 or the ♠9. Keeping the two 8s gives you only one possible drawthe ♥8.
Another typical problem is knowing when to break up a pair in order to increase your chances elsewhere. For exampleimagine that you have to discard from a collection such as the one shown in the figure below.

The solution to this problem is to throw the ♥10 away. Keeping your two pairs gives you a reasonable chance to make three of a kindand the ♥10 gives you only a single chance of making a combination — by drawing the ♥9.
In generalyou don’t want to split up your pairs. But life (or at least rummy) isn’t always so simple. Suppose that you have the cards shown in the figure below.

If you need to throw out one cardthrow a 4 away. The ♠7 is a useful building cardmeaning that it fits well with the ♠8; mathematics says that the nest of 7s and 8s gives you four possible cards with which to make a combination (the ♠9♠6♣8and ♥8).
You have the same number of options if you throw the ♠7 away and keep the two pairs. But the real merit in throwing away one of the 4s is the degree of freedom you attain for a future discard. By throwing one 4 awayyou allow yourself to pick up another potentially useful building card (such as the ♠7) at your next turnand then you can throw away the other 4. By contrastthrowing away the ♠7 fixes your hand and gives you no flexibility.
The odds favor your draw to the run rather than your hopes for a set. When you make a runyou can build on it at either end. A seton the other handhas only one possible draw. For this reasonbe careful about which cards you discard. If you must give your opponent a useful cardtry to let them have the sets of three or four of a kind instead of helping them build their runs.
Keeping your eye on the discard pile
You can’t go through a game of rummy thinking only about the cards in your hand — you also need to watch the cards thrown into the discard pile. Monitoring the discard pile helps you keep track of whether the cards you’re hoping to pick up have already been thrown away.
For exampleif you have to keep two cards from the ♠7♠8and ♣8consider whether the ♠6♠9or ♥8 has already been discarded. If both spades have already goneyou have no chance of picking them up — at least not until you work your way through the entire stockat which point you may get a second chance at the cards when the deck is reshuffled. In such a stuck positionyou should settle for a realistic chancehowever slimof picking up the last 8 by discarding the ♠7.
Try to avoid drawing to an inside run — keepingfor examplea 3 and a 5 in the hopes of drawing the 4. Holding onto builders (cards that may be helpful elsewhere) is better than relying on a single card.
Thinking about your opponents’ hands
Contemplating what your opponent has in their hand helps you make smarter choices about what cards you should discard. After allyou don’t want to throw away that ♥K if your opponent can use it to complete a run with the ♥Q and ♥J.
You compile a picture of your opponent’s hand by reading the negative and positive messages you get from their plays. For exampleif you see your opponent throw away the ♥Qyou can be sure that they aren’t collecting queens. That information in itself doesn’t make discarding any queen safehoweverbecause they may be collecting high diamonds. But if do you subsequently throw down the ♥Qand they pick it uptheir action provides you with an informative message; you can safely infer that they are collecting high diamonds.
Rummy is a game of strategyskilland observation. As you gain experienceyou'll refine your tactics and develop a deeper understanding of your opponents' hands. With these fundamentals in mindyou're ready to enjoy the exciting world of rummy and aim for victory!
Quick Read Summary
Rummy is an engaging card game that challenges players to enhance their initial hand. Whether you're a beginner or an experienced playerunderstanding how to play rummy is essential. Herewe'll walk you through the basicsincluding rulesscoringand strategies to win.
Objective of rummy
- The goal of rummy is to create combinations of cards in two main categories: runs and sets (or books).
- Runs: These consist of consecutive sequences of three or more cards of the same suit.
- Sets (books): Sets are comprised of three or four cards of the same rank. When using two decksa set can include two identical cards of the same rank and suit.
Basic rules of rummy
- Dealing: The number of cards dealt varies based on the number of players. In games with 2 to 4 playerseach player receives 10 cardswhile 5 or more players require two decksand each player gets 7 cards.
- Setup: Designate a scorer and a dealer. The remaining cards form the stockwith the top card placed face-up beside it as the discard pile.
- Gameplay: Players take turns clockwise. On their turnthey can draw a card from the discard pile or the stock. If possiblethey can lay down combinations (runs or sets) on the table. Otherwisethey must discard a card onto the discard pile.
- Laying off: Players can add cards to existing combinations on the tablea move called "laying off." For exampleif a player has three sevens on the tableanother player can put down the fourth seven from their hand.
Additional rules and tips
- You can't pick up a discarded card and immediately throw it back.
- If you accidentally pick up two stock cards and see eitherput the bottom card back for the next player.
- If you don’t want a card you’ve just picked up from the stockdon’t throw it away immediately. Place the card in your handand then extract it. This prevents other players from knowing whether you kept that card.
- When playing with wild cardslike jokersthey can substitute any card.
Scoring and winning
- The first player to be able to put all of their cards into combinations on the table and discard their remaining card goes outand wins the game. You play several games until one player reaches 100 points and wins. You can also play a longer game to 250 points.
- Points are based on card values: 2-10 cards are worth face valueface cards (JacksQueensKings) are 10 pointswild cards are 15 points eachand Aces are 1 point.
- Going out in one turn ("going rummy") doubles your score.
- Players tally their points based on their remaining cardsand the winner collects points from others.
Strategy in Rummy
- Aim for melds with the best chance of completion.
- Consider the cards in your hand and on the table when deciding which cards to keep or discard.
- Prioritize runs over setsas they offer more opportunities for expansion.
- Be cautious about giving your opponents useful cards.
- Monitor the discard pile to gauge which cards have been discarded.
- Think about your opponents' possible combinations based on their plays.
Rummy is a game of strategyskilland observation. As you gain experienceyou'll refine your tactics and develop a deeper understanding of your opponents' hands. With these fundamentals in mindyou're ready to enjoy the exciting world of rummy and aim for victory!
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