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Official Rummy Rules

Last Updated on July 312025 by The Official Game Rules Team

Traditional Rummy is a classic card game that involves skillstrategyand a bit of luck. Players aim to form sets and runs from their hand of cards to win the game. It’s a funcompetitive game that can be enjoyed by players of all ages. The most popular variation is Gin Rummyif you want to learn more about the differences between the twomake sure to check out this article for the explanation.

Traditional Rummy card game box

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How to Play Traditional Rummy


Players

Rummy is ideally played with 2 to 4 playersbut it can accommodate up to 6. Players can agree to either play a fixed number of deals or compete to reach a target scoreboth of which should be decided before the game starts.

The Deck

A standard 52-card deck is usedwith the cards ranked from low to high as follows:

  • Ace2345678910JackQueenKing

The Deal

The first dealer is chosen at randomand the turn to deal alternates between players. In a two-player gameeach player gets 10 cardswhile in a three- or four-player gameeach receives 7 cardsand in a five- or six-player gameeach receives 6. The cards are dealt one by onewith the next card placed face-up to begin the discard pile. The remaining cards form the stockplaced face down.

Object of the Game

The goal of the game is to get rid of all the cards in your hand by meldinglaying offor discarding.

  • Melding: Combining cards into sequences (runs) or groups (sets) and placing them face up on the table.
    • A sequence or run is 3 or more consecutive cards of the same suit (e.g.4♣5♣6♣).
    • A group or set is 3 or 4 cards of the same rank (e.g.7♦7♥7♠).
  • Laying Off: Adding cards to a meld on the table. You cannot rearrange existing melds to add cards.
  • Discarding: Placing a card from your hand on top of the discard pile.

Play

If there are two playersthey alternate turnsstarting with the non-dealer. For more than two playersturns are taken in clockwise orderbeginning with the player to the dealer’s left. Each turn has the following steps:

  1. Draw: Draw one card from either the stock or the discard pile. The stock is face downwhile the discard pile is face up.
  2. Meld: If you have valid sets or sequencesyou may place one combination face up on the table. Melding is optional.
  3. Lay Off: Optionallyyou can add cards to existing melds.
  4. Discard: At the end of your turndiscard one card onto the discard pile. If you drew from the discard pileyou cannot discard the same card. You must discard a different one.

If the stock is exhausted and no player wants the top card of the discard pilethe discard pile is reshuffled to create a new stock.

A player wins when they discard all their cards or complete all their meldswhich is known as “going out.”

Scoring

When a player goes outthe other players calculate the value of the cards left in their hands:

  • Face cards (KQJ) are worth 10 points each.
  • Aces are worth 1 point each.
  • Number cards are worth their face value (e.g.a 6 is worth 6 points).

The total value of the remaining cards in all other players’ hands is added to the winner’s score.

The game continues until a player reaches the pre-agreed target score or the set number of deals is completed.

Optional House Rules

  • Multiple Melds: Some allow players to lay down as many melds as desired in one turn.
  • Going Rummy: If a player lays down all their cards in one turnthey may receive a bonus or double the score for the hand.
  • Laying Off: Some rules require players to have laid down a meld before they can add cards to other players’ melds.
  • Ace High or Low: Aces are usually low (A-2-3)but some rules allow them to be high (Q-K-A) or both (A-2-3 and K-A-2).
  • Last Discard: Some rules require the last card to be discarded for a player to win.
  • Stock End: In some variationswhen the stock is exhaustedthe discard pile may be reshuffledor players may end the game if no one wants the discard.

Scoring Variations

In some versionsthe losers score penalty points for the cards left in their hands. The player with the lowest score after reaching a target of 100 or more wins. Alternativelyplayers may settle with a payment system based on the difference in points.

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