×

注意!页面内容来自https://forum.vivaldi.net/topic/78815/whatsapp-web-on-web-panel-became-extremely-slow,本站不储存任何内容,为了更好的阅读体验进行在线解析,若有广告出现,请及时反馈。若您觉得侵犯了您的利益,请通知我们进行删除,然后访问 原网页

  1. Home
  2. Desktop
  3. Whatsapp web on web panel became extremely slow

Whatsapp web on web panel became extremely slow

Scheduled Pinned Locked Moved Desktop
160 Posts 35 Posters 99.7k Views 11 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mercail
    M
    mercail
    last edited by pafflick

    Greetings,

    I'm looking for help resolving this very specific issue:
    Suddenly Whatsapp's web version in desktop mode that I use for web panels became extremely slow and unresponsiveand I cannot find a reason to blame for it. Everything from the text cursor selecting the typing area to image pasting is taking upwards of 15 seconds on a decent desktop. I cannot observe this behavior on other web panels or even whatsapp web in a normal tab.

    I already cleared my download queue which seemed to help with pasting images in the chatbut it's still very sluggish.
    I've deleted and recreated the webpanel.
    My vivaldi installation is up to datebut the issue did not come up immediately after an update.
    Tried in a private window without extensions.

    Thanks in advance

    //MODEDIT: merged duplicated threadsbug reported as VB-91338

    barbudo2005
    B
    P
    2 Replies Last reply
    Reply Quote 10
  • barbudo2005
    B
    barbudo2005 @mercail
    last edited by

    @mercail

    Same issue here on Windows 10.

    Vivaldi 5.4.2753.37 (Stable channel) (64-bit)

    1 Reply Last reply Reply Quote 1
  • crossLain
    C
    crossLain
    last edited by

    2022 still the same issueWhatsApp Web is basically unusable in the Web Panel. Ramps up the CPU and freezes the app within the panel. Using it in a normal web page doesn't cause this issue.

    OS: Fedora 36 5.18.19-200.fc36.x86_64
    Vivaldi: 5.4.2753.40 (Stable channel) stable (64-bit)

    DoctorG
    D
    1 Reply Last reply
    Reply Quote 0
  • ultrapoci
    U
    ultrapoci
    last edited by

    I have the same issue. I really hope it gets fixedsince Whatsapp web as a web panel is quite useful and at the moment is completely unusable.

    1 Reply Last reply Reply Quote 0
  • Y
    Yukora
    last edited by

    Same issue still - any solutions for this?

    1 Reply Last reply Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access @crossLain
    last edited by

    @crossLain Do you have videos playing in whatsapp chats?

    Check vivaldi://gpu copy and post here with </> button.

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    Y
    crossLain
    C
    3 Replies Last reply
    Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access
    last edited by

    @Yukora @crossLain Is it really only the whatsapp tab or some extensions causing cpu exhaustiontoo?
    Please start Vivaldi's task manager with Shift Esc und check.

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    1 Reply Last reply Reply Quote 0
  • Y
    Yukora @DoctorG
    last edited by

    @DoctorG I see just WhatsApp panel climbing to 150 in CPUnothing else comes closes. Stutters and gets stuck constantlypretty unusable

    1 Reply Last reply Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access
    last edited by DoctorG

    On my VM (VirtialBoxVMWare gpu driver2 CPU) with Debian 11 i get 9-22% CPU usage with a video and 6% up to 32% while scrolling .
    I guess that's because my Vivaldi in this emulated environment has no GPU hardware acceleration.

    @Yukora I do not know if extensions can affect your web panels.

    When does that happen? Which action do you start when such happens?

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    Y
    1 Reply Last reply
    Reply Quote 0
  • Y
    Yukora @DoctorG
    last edited by

    @DoctorG Pretty much anythingclicking on a chat kills it for example

    DoctorG
    D
    1 Reply Last reply
    Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access @Yukora
    last edited by

    @Yukora Which OS and Desktop Environment?
    GPU drivers up-to-date from manufacturer website or OS maintainer?
    Which Vivaldi version?
    Installed extensions?
    Antivirus/Malware scanner?

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    1 Reply Last reply Reply Quote 0
  • Y
    Yukora
    last edited by Yukora

    @DoctorG
    Vivaldi 5.4.2753.40
    PCWindows 10
    extensions: Privacy BadgeruBlock OriginTwitch AdblockLastPass
    No special antivirus installed
    GPU up to date

    Disabling all extensions and restarting Vivaldi did not helpstill stutters and freezes so probably not related

    DoctorG
    D
    2 Replies Last reply
    Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access @Yukora
    last edited by

    @Yukora And why do you post in a Linux forum?

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    Y
    1 Reply Last reply
    Reply Quote 0
  • DoctorG
    D
    DoctorG Early Access @Yukora
    last edited by

    @Yukora I guess one of your installed extension costs much CPU.

    Try in a new test profile without any settings and extensions (close Welcome page when it appears).

    _Bug hunter · Volunteer helper · Language DE,EN · ♀👵
    Known as old dragon lady from Germany: Gwen / Dr. Gwen Agon / GwenDragon / DoctorGTesting

    Linux Debian 12 KDE X11 / Windows 11 Pro
    Intel i7-14700K / Intel UHD 770

    1 Reply Last reply Reply Quote 0
  • crossLain
    C
    crossLain @DoctorG
    last edited by

    Graphics Feature Status
    Canvas: Hardware accelerated
    Canvas out-of-process rasterization: Disabled
    Direct Rendering Display Compositor: Disabled
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    OpenGL: Enabled
    Rasterization: Hardware accelerated
    Raw Draw: Disabled
    Video Decode: Software only. Hardware acceleration disabled
    Video Encode: Software only. Hardware acceleration disabled
    Vulkan: Disabled
    WebGL: Hardware accelerated
    WebGL2: Hardware accelerated
    WebGPU: Disabled
    Driver Bug Workarounds
    adjust_src_dst_region_for_blitframebuffer
    clear_uniforms_before_first_program_use
    count_all_in_varyings_packing
    disable_post_sub_buffers_for_onscreen_surfaces
    enable_webgl_timer_query_extensions
    exit_on_context_lost
    msaa_is_slow
    rely_on_implicit_sync_for_swap_buffers
    disabled_extension_GL_KHR_blend_equation_advanced
    disabled_extension_GL_KHR_blend_equation_advanced_coherent
    disabled_extension_GL_MESA_framebuffer_flip_y
    Problems Detected
    WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu
    Accelerated video encode has been disabledeither via blocklistabout:flags or the command line.
    Disabled Features: video_encode
    Accelerated video decode has been disabledeither via blocklistabout:flags or the command line.
    Disabled Features: video_decode
    Clear uniforms before first program use on all platforms: 124764349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Mesa drivers in Linux handle varyings without static use incorrectly: 333885
    Applied Workarounds: count_all_in_varyings_packing
    Disable partial swaps on Mesa drivers (detected with GL_RENDERER): 339493
    Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
    On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 5275651298585
    Applied Workarounds: msaa_is_slow
    Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493
    Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
    adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
    Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
    Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced)disable(GL_KHR_blend_equation_advanced_coherent)
    Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744870491
    Applied Workarounds: enable_webgl_timer_query_extensions
    Some drivers can't recover after OUT_OF_MEM and context lost: 893177
    Applied Workarounds: exit_on_context_lost
    Avoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs: 938286
    Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
    Disable GL_MESA_framebuffer_flip_y for desktop GL: 964010
    Applied Workarounds: disable(GL_MESA_framebuffer_flip_y)
    ANGLE Features
    allowCompressedFormats (Frontend workarounds): Enabled: true
    Allow compressed formats
    disableAnisotropicFiltering (Frontend workarounds): Disabled
    Disable support for anisotropic filtering
    disableProgramBinary (Frontend features) anglebug:5007: Disabled: IsPowerVrRogue(functions)
    Disable support for GL_OES_get_program_binary
    disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
    On some GPUsprogram binaries don't contain transform feedback varyings
    enableCaptureLimits (Frontend features) anglebug:5750: Disabled
    Set the context limits like frame capturing was enabled
    enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
    Enable compressing pipeline cache in thread pool.
    enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
    Even if FrameCapture is enabledenable GL_OES_get_program_binary
    forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
    Force depth attachment initialization on clear ops
    forceInitShaderVariables (Frontend features): Disabled
    Force-enable shader variable initialization
    forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
    Force-enable robust resource init
    loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
    scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
    Always rewrite vec/mat constructors to be consistent
    RGBA4IsNotSupportedForColorRendering (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
    GL_RGBA4 is not color renderable
    RGBDXT1TexturesSampleZeroAlpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
    Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
    addAndTrueToLoopCondition (OpenGL workarounds): Disabled: IsApple() && isIntel
    Calculation of loop conditions in for and while loop has bug
    adjustSrcDstRegionForBlitFramebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)
    Many platforms have issues with blitFramebuffer when the parameters are large.
    allowAstcFormats (OpenGL workarounds): Enabled: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))
    Enable ASTC on desktop OpenGL
    allowClearForRobustResourceInit (OpenGL workarounds) 848952: Disabled: IsApple()
    Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
    allowETCFormats (OpenGL workarounds): Enabled: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)
    Enable ETC2/EAC on desktop OpenGL
    alwaysCallUseProgramAfterLink (OpenGL workarounds) 110263: Enabled: true
    Always call useProgram after a successful link to avoid a driver bug
    alwaysUnbindFramebufferTexture2D (OpenGL workarounds) anglebug:5536: Disabled: isNvidia && (IsWindows() || IsLinux())
    Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.
    avoid1BitAlphaTextureFormats (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
    Issue with 1-bit alpha framebuffer formats
    bindTransformFeedbackBufferBeforeBindBufferRange (OpenGL workarounds) anglebug:5140: Disabled: IsApple()
    Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.
    clampArrayAccess (OpenGL workarounds) anglebug:2978: Disabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
    Clamp uniform array access to avoid reading invalid memory.
    clampFragDepth (OpenGL workarounds): Disabled: isNvidia
    gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
    clampMscRate (OpenGL workarounds) 1042393: Disabled: IsLinux() && IsWayland()
    Some drivers return bogus values for GetMscRateso we clamp it to 30Hz
    clampPointSize (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
    The point size range reported from the API is inconsistent with the actual behavior
    clearToZeroOrOneBroken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10126)
    Clears when the clear color is all zeros or ones do not work.
    clipSrcRegionForBlitFramebuffer (OpenGL workarounds) 830046: Disabled: IsApple() || (IsLinux() && isAMD)
    Issues with blitFramebuffer when the parameters don't match the framebuffer size.
    decodeEncodeSRGBForGenerateMipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple()
    Decode and encode before generateMipmap for srgb format textures.
    disableBlendFuncExtended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
    ARB_blend_func_extended does not pass the tests
    disableDrawBuffersIndexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
    Disable OES_draw_buffers_indexed extension.
    disableGPUSwitchingSupport (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
    Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
    disableMultisampledRenderToTexture (OpenGL workarounds) anglebug:2894: Disabled: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante
    Many drivers have bugs when using GL_EXT_multisampled_render_to_texture
    disableNativeParallelCompile (OpenGL workarounds) 1094869: Disabled: isTSANBuild && IsLinux() && isNvidia
    Do not use native KHR_parallel_shader_compile even when available.
    disableSemaphoreFd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int3>{1935})
    Disable GL_EXT_semaphore_fd extension
    disableSyncControlSupport (OpenGL workarounds) 1137851: Disabled: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20
    Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable
    disableTextureClampToBorder (OpenGL workarounds) anglebug:7405: Disabled: isImagination
    Imagination devices generate INVALID_ENUM when setting the texture border color.
    disableTimestampQueries (OpenGL workarounds) 811661: Disabled: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (IsAndroid() && IsMaliT8xxOrOlder(functions)) || (IsAndroid() && IsMaliG31OrOlder(functions))
    Disable GL_EXT_disjoint_timer_query extension
    disableWorkerContexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)
    Some tests have been seen to fail using worker contexts
    doWhileGLSLCausesGPUHang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10110)
    Some GLSL constructs involving do-while loops cause GPU hangs
    doesSRGBClearsOnLinearFramebufferAttachments (OpenGL workarounds): Enabled: isIntel || isAMD
    Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
    dontInitializeUninitializedLocals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
    Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
    dontRelinkProgramsInParallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
    Relinking a program in parallel is buggy
    dontUseLoopsToInitializeVariables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
    For loops used to initialize variables hit native GLSL compiler bugs
    emulateAbsIntFunction (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
    abs(i) where i is an integer returns unexpected result
    emulateAtan2Float (OpenGL workarounds) 672380: Disabled: isNvidia
    atan(yx) may return a wrong answer
    emulateCopyTexImage2DFromRenderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
    CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
    emulateImmutableCompressedTexture3D (OpenGL workarounds) 1060012: Disabled: isQualcomm
    Use non-immutable texture allocation to work around a driver bug.
    emulateIsnanFloat (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10132)
    Using isnan() on highp float will get wrong answer
    emulateMaxVertexAttribStride (OpenGL workarounds) anglebug:1936: Disabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
    Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
    emulatePackSkipRowsAndPackSkipPixels (OpenGL workarounds) anglebug:4849: Disabled: IsApple() && (isAMD || isIntel || isNvidia)
    GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.
    emulatePrimitiveRestartFixedIndex (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(31)) && !functions->isAtLeastGL(gl::Version(43))
    When GL_PRIMITIVE_RESTART_FIXED_INDEX is not availableemulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
    emulateRGB10 (OpenGL workarounds) 1300575: Enabled: functions->standard == STANDARD_GL_DESKTOP
    Emulate RGB10 support using RGB10_A2.
    finishDoesNotCauseQueriesToBeAvailable (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
    glFinish doesn't cause all queries to report available result
    flushBeforeDeleteTextureIfCopiedTo (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
    Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
    flushOnFramebufferChange (OpenGL workarounds) 1181068: Disabled: IsApple() && Has9thGenIntelGPU(systemInfo)
    Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.
    initFragmentOutputVariables (OpenGL workarounds) 1171371: Disabled: IsAdreno42xOr3xx(functions)
    No init gl_FragColor causes context lost
    initializeCurrentVertexAttributes (OpenGL workarounds): Disabled: isNvidia
    During initializationassign the current vertex attributes to the spec-mandated defaults
    keepBufferShadowCopy (OpenGL workarounds): Disabled: !CanMapBufferForRead(functions)
    Maintain a shadow copy of buffer data when the GL API does not permit reading data back.
    limitMax3dArrayTextureSizeTo1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
    Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
    limitMaxMSAASamplesTo4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
    Various rendering bugs have been observed when using higher MSAA counts
    limitMaxTextureSizeTo4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
    Limit max texture size to 4096 to avoid frequent out-of-memory errors
    packLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
    When uploading textures from an pack buffersome drivers count an extra row padding
    packOverlappingRowsSeparatelyPackBuffer (OpenGL workarounds): Disabled: isNvidia
    In the case of packing to a pixel pack bufferpack overlapping rows row by row
    preAddTexelFetchOffsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
    Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in rangeso we need to add workarounds by rewriting texelFetchOffset(samplerpositionlodoffset) into texelFetch(samplerposition + offsetlod).
    promotePackedFormatsTo8BitPerChannel (OpenGL workarounds) anglebug:5469: Disabled: IsApple() && hasAMD
    Packed color formats are buggy on Macs with AMD GPUs
    queryCounterBitsGeneratesErrors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendordevice)
    Drivers generate errors when querying the number of bits in timer queries
    readPixelsUsingImplementationColorReadFormatForNorm16 (OpenGL workarounds) anglebug:4214: Disabled: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(31)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
    Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
    reapplyUBOBindingsAfterUsingBinaryProgram (OpenGL workarounds) anglebug:1637: Disabled: isAMD || IsAndroid()
    Some drivers forget about UBO bindings when using program binaries
    regenerateStructNames (OpenGL workarounds) 403957: Disabled: IsApple()
    All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
    removeDynamicIndexingOfSwizzledVector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
    Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
    removeInvariantAndCentroidForESSL3 (OpenGL workarounds): Disabled: functions->isAtMostGL(gl::Version(41)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
    Fix spec difference between GLSL 4.1 or lower and ESSL3
    resetTexImage2DBaseLevel (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10124)
    Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
    rewriteFloatUnaryMinusOperator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10120)
    Using '-<float>' will get wrong answer
    rewriteRepeatedAssignToSwizzled (OpenGL workarounds): Disabled: isNvidia
    Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
    rewriteRowMajorMatrices (OpenGL workarounds) anglebug:2273: Disabled: false
    Rewrite row major matrices in shaders as column major as a driver bug workaround
    sanitizeAMDGPURendererString (OpenGL workarounds) 1181193: Disabled: IsLinux() && hasAMD
    Strip precise kernel and DRM version information from amdgpu renderer strings.
    setPrimitiveRestartFixedIndexForDrawArrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
    Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
    setZeroLevelBeforeGenerateMipmap (OpenGL workarounds): Disabled: IsApple()
    glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.
    shiftInstancedArrayDataWithOffset (OpenGL workarounds) 1144207: Disabled: IsApple() && IsIntel(vendor) && !IsHaswell(device)
    glDrawArraysInstanced is buggy on certain new Mac Intel GPUs
    syncVertexArraysToDefault (OpenGL workarounds) anglebug:5577: Disabled: !nativegl::SupportsVertexArrayObjects(functions)
    Only use the default VAO because of missing support or driver bugs
    unbindFBOBeforeSwitchingContext (OpenGL workarounds) 1181193: Disabled: IsPowerVR(vendor)
    Imagination GL drivers are buggy with context switching.
    unfoldShortCircuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
    Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
    unpackLastRowSeparatelyForPaddingInclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
    When uploading textures from an unpack buffersome drivers count an extra row padding
    unpackOverlappingRowsSeparatelyUnpackBuffer (OpenGL workarounds): Disabled: isNvidia
    In the case of unpacking from a pixel unpack bufferunpack overlapping rows row by row
    unsizedSRGBReadPixelsDoesntTransform (OpenGL workarounds) 550292: Disabled: IsAndroid() && isQualcomm
    Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
    uploadTextureDataInChunks (OpenGL workarounds) 1181068: Disabled: IsApple()
    Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.
    useUnusedBlocksWithStandardOrSharedLayout (OpenGL workarounds): Disabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
    Unused std140 or shared uniform blocks will be treated as inactive
    vertexIDDoesNotIncludeBaseVertex (OpenGL workarounds): Disabled: IsApple() && isAMD
    gl_VertexID in GLSL vertex shader doesn't include base vertex value
    DAWN Info
    
    <CPU> Vulkan backend - SwiftShader Device (Subzero)
    [Default Toggle Names]
    lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary bufferand copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
    vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
    vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is onthe backend will use S8 for the stencil8 formatotherwise it will fallback to D32S8 or D24S8.
    disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
    [WebGPU Forced Toggles - enabled]
    disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    [Supported Features]
    texture-compression-bc
    texture-compression-etc2
    texture-compression-astc
    timestamp-query
    depth-clamping
    depth32float-stencil8
    indirect-first-instance
    dawn-internal-usages
    dawn-native
    Version Information
    Data exported
    2022-08-28T16:52:48.856Z
    Chrome version
    Chrome/104.0.5112.105
    Operating system
    Linux 5.18.19-200.fc36.x86_64
    Software rendering list URL
    https://chromium.googlesource.com/chromium/src/+/f41489f8f9695e9da8b096b700413afb03204129/gpu/config/software_rendering_list.on
    Driver bug list URL
    https://chromium.googlesource.com/chromium/src/+/f41489f8f9695e9da8b096b700413afb03204129/gpu/config/gpu_driver_bug_list.on
    ANGLE commit id
    unknown hash
    2D graphics backend
    Skia/104 5a4dbb2e97302f7e574f0ba962ac4d8b3a62a36e
    Command Line
    /usr/bin/vivaldi-stable --enable-blink-features=MiddleClickAutoscroll --enable-crashpad --enable-features --disable-features --flag-switches-begin --enable-experimental-web-platform-features --flag-switches-end --desktop-startup-id=cinnamon-1527-cross-/usr/bin/vivaldi-stable-0_TIME300247 --save-page-as-mhtml
    Driver Information
    Initialization time
    198
    In-process GPU
    false
    Passthrough Command Decoder
    true
    Sandboxed
    false
    GPU0
    VENDOR= 0x8086 [Google Inc. (Intel)]DEVICE=0x1916 [ANGLE (IntelMesa Intel(R) HD Graphics 520 (SKL GT2)OpenGL 4.6 (Core Profile) Mesa 22.1.7)]DRIVER_VENDOR=MesaDRIVER_VERSION=22.1.7 *ACTIVE*
    Optimus
    false
    AMD switchable
    false
    GPU CUDA compute capability major version
    0
    Pixel shader version
    1.00
    Vertex shader version
    1.00
    Max. MSAA samples
    16
    Machine model name
    Machine model version
    GL_VENDOR
    Google Inc. (Intel)
    GL_RENDERER
    ANGLE (IntelMesa Intel(R) HD Graphics 520 (SKL GT2)OpenGL 4.6 (Core Profile) Mesa 22.1.7)
    GL_VERSION
    OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash)
    GL_EXTENSIONS
    GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
    Disabled Extensions
    GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
    Disabled WebGL Extensions
    Window system binding vendor
    Google Inc. (Intel)
    Window system binding version
    1.5 (ANGLE 2.1.0 git hash: unknown hash)
    Window system binding extensions
    EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync
    XDG_CURRENT_DESKTOP
    X-Cinnamon
    XDG_SESSION_TYPE
    x11
    GDMSESSION
    cinnamon
    Ozone platform
    x11
    Direct rendering version
    unknown
    Reset notification strategy
    0x8252
    GPU process crash count
    0
    gfx::BufferFormats supported for allocation and texturing
    R_8: not supportedR_16: not supportedRG_88: not supportedRG_1616: not supportedBGR_565: not supportedRGBA_4444: not supportedRGBX_8888: not supportedRGBA_8888: not supportedBGRX_8888: not supportedBGRA_1010102: not supportedRGBA_1010102: not supportedBGRA_8888: not supportedRGBA_F16: not supportedYVU_420: not supportedYUV_420_BIPLANAR: not supportedP010: not supported
    Compositor Information
    Tile Update Mode
    One-copy
    Partial Raster
    Enabled
    GpuMemoryBuffers Status
    R_8
    Software only
    R_16
    Software only
    RG_88
    Software only
    RG_1616
    Software only
    BGR_565
    Software only
    RGBA_4444
    Software only
    RGBX_8888
    Software only
    RGBA_8888
    Software only
    BGRX_8888
    Software only
    BGRA_1010102
    Software only
    RGBA_1010102
    Software only
    BGRA_8888
    Software only
    RGBA_F16
    Software only
    YVU_420
    Software only
    YUV_420_BIPLANAR
    Software only
    P010
    Software only
    Display(s) Information
    Info
    
    1 Reply Last reply Reply Quote 0
  • crossLain
    C
    crossLain @DoctorG
    last edited by

    @DoctorG

    Display[13761487533244482] bounds=[0,0 1920x1080]workarea=[0,0 1920x1048]scale=1rotation=0panel_rotation=0 internal.
    Color space (all)
    {primaries:BT709transfer:SRGBmatrix:RGBrange:FULL}
    Buffer format (all)
    BGRA_8888
    SDR white level in nits
    203
    HDR relative maximum luminance
    1
    Bits per color component
    8
    Bits per pixel
    24
    Refresh Rate in Hz
    60
    Video Acceleration Information
    Decoding
    Encoding
    Vulkan Information
    Device Performance Information
    
    1 Reply Last reply Reply Quote 0
  • crossLain
    C
    crossLain
    last edited by crossLain

    For some reason it doesn't let me to post the logs. As Yukora mentionedsimply clicking the chat or opening the smiley gallery freezes the panelmakes it basically unusable. No other app causes anything similar. And only within the web panelopening the app in a normal tab does not cause any issues. It's weird.

    vivaldi_whatsapp.png

    zoomo
    Z
    1 Reply Last reply
    Reply Quote 0
  • Y
    Yukora @DoctorG
    last edited by

    @DoctorG Sorry came here from a google search but I saw this issue on windows forum too (https://forum.vivaldi.net/topic/49161/100-cpu-usage-on-web-panel-use-whatsapp-web)

    Like I mentioned - tried with no extensionsstill reproduces

    DoctorG
    D
    2 Replies Last reply
    Reply Quote 0
  • nellmf
    N
    nellmf
    last edited by

    Since a couple of updates agoI have noticed that when using WhatsApp in the Vivaldi sidebar it is extremely sloweven Vivaldi itself is extremely slow.
    I have a Windows 11 computerwith Core i7 8 core processor and 16 GB RAMSSD 480all applications run fine but Vivaldi is slowI think every time they put more features they make it slowI even re-downloaded Opera to try WhatsApp in its panel and it works perfectly.

    I uninstalled Sophos antivirus to see if it was the fault of the antivirusbut the problem persistsI do not know what the problem is or if they already realized how slow is Vivaldi lately.

    mib2berlin
    M
    DoctorG
    D
    2 Replies Last reply
    Reply Quote 2
  • JustABrowser58
    J
    JustABrowser58
    last edited by

    I've been experiencing the same problem on macOS; it seems weird that it's much faster when I try WA Web in a new tab. Even opening the context menu for a message (that thing that lets you reply or delete etc.) takes up to 100% of my CPU in the panelwhereas only a maximum of 25% on a tab. My Mac may be extremely sluggishbut this is still rather ridiculous.

    1 Reply Last reply Reply Quote 2
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 1 / 8
  • First post
    Last post

登录

首页 排行榜
反馈 友链-推书君 免责声明