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5.7

  • crosire
  • Topic Author
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2 years 11 months ago - 2 years 10 months ago #1 by crosire 5.7 was created by crosire
Changelog

5.7.0:

Features:
  • Added auto-save option to home page and visual indicator when preset was modified but not saved yet (and removed previous option on settings page)
  • Added startup preset option (current preset is reset to that one every time ReShade is loaded)
  • Added option to create a new preset from an existing template
  • Added confirmation popup before deleting global preprocessor definition from configuration
  • Added warning message to home page when no effect files were found
  • Added warning log message when an effect search path could not be resolved
  • Added option to play an audio file when taking a screenshot
  • Added support for loading add-ons with ".addon32" or ".addon64" file extension (depending on whether the game is 32-bit or 64-bit)
  • Added "reshade_set_current_preset_path" add-on event that is called whenever the preset is changed
  • Added "reshade_reorder_techniques" add-on event that is called whenever the order of techniques is changed (and also added an API method to change the order)
  • Added add-on API method to block keyboard and mouse input
  • Added "%Count%" macro to include number of screenshots in screenshot file name
  • Changed effect caching to include used preprocessor definitions
    That way the "Preprocessor definitions" category in the variable list is now hidden entirely when no preprocessor definitions need to be showneven when an effect was loaded from cache

Bug fixes:
  • Fixed ReShade not showing up in No Man's Sky VR
  • Fixed huge performance hit in Hogwarts Legacy
  • Fixed crash in D3D12 on Intel hardware
  • Fixed crash in Cyberpunk 2077 and some other D3D12 games (requires the "Copy depth buffer during frame to prevent artifacts" option to be enabled!!)
  • Fixed corrupted technique handles after sorting techniques
  • Fixed uninitialized memory being written to log during DXGI composition swapchain creation
  • Fixed incorrect map flag for textures in D3D10/11
  • Fixed D3D9/10/11 push descriptor bindings
  • Fixed OpenGL cube map updates with multiple faces
  • Disabled alternative D3D11 state block implementation again because it breaks RTSS

Miscellaneous:
  • Added tooltips to preset buttons
  • Added log level enum to add-on API
  • Added a couple more dynamic pipeline states in D3D10/11
  • Added support for binding zero pipeline handle in D3D9/10/11/12
  • Added "gl[...]Separate" hooks to more accurately pass OpenGL state to add-ons
  • Added "glClear(...)Bufferi(u)v" hooks
  • Changed preprocessor error when opening included file failed to only show file name
  • Changed preset saving to never remove "TechniqueSorting" key from existing presets
  • Changed screenshot post-save command to support executables in PATH
  • Changed used preprocessor definition filter to hide already defined ones
  • Changed function parameter order of "AddonInit" and "AddonUninit" add-on entry points
  • Changed add-on loading failure log message level from warning to error
  • Changed "reshade_reloaded_effects" event to also be called after destroying previous effects during reload (to give add-ons the change to clean up invalidated handles)

Setup tool:
  • Added detection for EA Desktop games
  • Added warning message box when list of available effect packages failed to downloadrather than just skipping those pages silently
  • Fixed crash when encountering wildcard in search path
  • Fixed setup tool not changing file permissions of default preset file when it does not exist yet
  • Changed setup tool to extract archive using memory stream instead of a temporary file
Last edit: 2 years 10 months ago by crosire.
The following user(s) said Thank You: CeeJay.dkbrussellMartigenJuguardEchochtiblueMartyBirdy62Jespedthalixte and 11 other people also said thanks.
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  • freejack2000
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2 years 11 months ago #2 by freejack2000 Replied by freejack2000 on topic 5.7
Just tried this in NMS VRand indeed it is fixed! TYSM!
The topic has been locked.
  • kmj007
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2 years 11 months ago #3 by kmj007 Replied by kmj007 on topic 5.7
"Fixed ReShade not showing up in No Man's Sky VR"
I can't believe my own eyes. Thank you so much for this!
The topic has been locked.
  • GT500
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2 years 11 months ago #4 by GT500 Replied by GT500 on topic 5.7

  • Fixed ReShade not showing up in No Man's Sky VR
I tried this a couple of hours agoand it was working just fine on my Vive Pro 2. Many thanksI always felt that No Man's Sky VR desperately needed ReShade. Now I just need it to work with Phasmophobia VR and maybe Half Life Alyx's Vulkan modeand I'll be pretty happy.
The topic has been locked.
  • OpenSource Ghost
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2 years 11 months ago - 2 years 11 months ago #5 by OpenSource Ghost Replied by OpenSource Ghost on topic 5.7
Huge thanks once more for your great work!

Massive white shimmering artifacts in Control followed by lock ups. DLSS was enabled. Tested only DirectX 12 mode with and without ReShade several times. It was reproducable every single time.

Rainbow Six: Siege Vulkan now detects ReShade64.dll in ProgramData directorybut BattlEye blocks it. I guess that is better than 5.6.0 because Rainbow Six: Siege Vulkan doesn't detect it at all. At least one version of ReShade works with Rainbow Six: Siege Vulkanbut I don't remember which one...
Last edit: 2 years 11 months ago by OpenSource Ghost.
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  • JJorbann
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2 years 11 months ago #6 by JJorbann Replied by JJorbann on topic 5.7
Rainbow Six: Siege's BattleEye doesn't want ReShade in the game.
It's a competitive gameand they're trying to reduce the amount of external advantages any player can get.
Wouldn't hold your breath on it ever being supportedand trying to get around it will likely just result in your account getting a BattleEye ban.
The following user(s) said Thank You: OpenSource Ghost
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  • bigheadlyf
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2 years 11 months ago - 2 years 11 months ago #7 by bigheadlyf Replied by bigheadlyf on topic 5.7
Yes5.7 blocked by BattlEye... have to roll back to 5.6not sure how to fix itis this something BattlEye needs to fix?

[Edit] Just submitted a ban appeal to BattlEye...
Last edit: 2 years 11 months ago by bigheadlyf.
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  • klotim
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2 years 11 months ago - 2 years 11 months ago #8 by klotim Replied by klotim on topic 5.7
Thank you for the new release.
Have you heard about d3d9on12? Its a thing microsoft made to wrap dx9 to dx12.
It kind of works.
The game recognizes the dxgi file ( it doesnt work with d3d12it gives a api not found error ).
Howeverthe shaders is still limited as if its still dx9.

See log here:
Warning: Spoiler!

14:20:20:408 [06768] | INFO | Initializing crosire's ReShade version '5.7.0.1714' (32-bit) loaded from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\dxgi.dll" into "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Oblivion.exe" ...
14:20:20:451 [06768] | INFO | Registering hooks for "user32.dll" ...
14:20:20:451 [06768] | INFO | > Libraries loaded.
14:20:20:452 [06768] | INFO | > Found 14 match(es). Installing ...
14:20:20:497 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
14:20:20:498 [06768] | INFO | > Delayed.
14:20:20:498 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
14:20:20:498 [06768] | INFO | > Libraries loaded.
14:20:20:498 [06768] | INFO | > Found 11 match(es). Installing ...
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:545 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
14:20:20:545 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
14:20:20:546 [06768] | INFO | > Delayed.
14:20:20:546 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
14:20:20:546 [06768] | INFO | > Libraries loaded.
14:20:20:546 [06768] | INFO | > Found 8 match(es). Installing ...
14:20:20:590 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:590 [06768] | INFO | > Delayed until first call to an exported function.
14:20:20:590 [06768] | INFO | Registering hooks for "vrclient.dll" ...
14:20:20:590 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Registering hooks for "C:\WINDOWS\system32\dinput.dll" ...
14:20:20:591 [06768] | INFO | > Delayed.
14:20:20:591 [06768] | INFO | Initialized.
14:20:20:593 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8MinimumFeatureLevel = 0xb000riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}ppDevice = 0309C784) ...
14:20:20:683 [06768] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("api-ms-win-core-synch-l1-2-0")) ...
14:20:20:683 [06768] | INFO | > Found 3 match(es). Installing ...
14:20:20:811 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}ppFactory = 0019C088) ...
14:20:20:812 [06768] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
14:20:20:813 [06768] | INFO | > Found 5 match(es). Installing ...
14:20:20:876 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:20:877 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:20:878 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:20:880 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0pDesc = 0019D648riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}ppCommandQueue = 0309C788) ...
14:20:20:880 [06768] | INFO | > Dumping command queue description:
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:881 [06768] | INFO | | Parameter | Value |
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:881 [06768] | INFO | | Type | 0 |
14:20:20:881 [06768] | INFO | | Priority | 0 |
14:20:20:881 [06768] | INFO | | Flags | 0 |
14:20:20:881 [06768] | INFO | | NodeMask | 0 |
14:20:20:881 [06768] | INFO | +
+
+
14:20:20:936 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8MinimumFeatureLevel = 0xb000riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}ppDevice = 0D788FE4) ...
14:20:20:936 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0pDesc = 0019D828riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}ppCommandQueue = 0D788FE8) ...
14:20:20:936 [06768] | INFO | > Dumping command queue description:
14:20:20:936 [06768] | INFO | +
+
+
14:20:20:937 [06768] | INFO | | Parameter | Value |
14:20:20:937 [06768] | INFO | +
+
+
14:20:20:937 [06768] | INFO | | Type | 0 |
14:20:20:937 [06768] | INFO | | Priority | 0 |
14:20:20:937 [06768] | INFO | | Flags | 0 |
14:20:20:937 [06768] | INFO | | NodeMask | 0 |
14:20:20:937 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | Redirecting D3D12CreateDevice(pAdapter = 030246F8MinimumFeatureLevel = 0xb000riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}ppDevice = 4B772764) ...
14:20:20:964 [06768] | INFO | Redirecting ID3D12Device::CreateCommandQueue(this = 030BD9E0pDesc = 0019D878riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}ppCommandQueue = 4B772768) ...
14:20:20:964 [06768] | INFO | > Dumping command queue description:
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Parameter | Value |
14:20:20:964 [06768] | INFO | +
+
+
14:20:20:964 [06768] | INFO | | Type | 0 |
14:20:20:964 [06768] | INFO | | Priority | 0 |
14:20:20:964 [06768] | INFO | | Flags | 0 |
14:20:20:964 [06768] | INFO | | NodeMask | 0 |
14:20:20:965 [06768] | INFO | +
+
+
14:20:21:012 [06768] | INFO | Unloading add-on "OB ReShade Helper" ...
14:20:21:034 [06768] | INFO | Redirecting Direct3DCreate9(SDKVersion = 32) ...
14:20:21:156 [06768] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}ppFactory = 0019BFA8) ...
14:20:21:213 [06768] | INFO | Redirecting IDirect3D9::CreateDevice(this = 0BBDF640Adapter = 0DeviceType = 1hFocusWindow = 002F0AC0BehaviorFlags = 0x54pPresentationParameters = 0019EFC4ppReturnedDeviceInterface = 18949C68) ...
14:20:21:213 [06768] | INFO | Searching for add-ons (*.addon) in "C:\Program Files (x86)\Steam\steamapps\common\Oblivion" ...
14:20:21:213 [06768] | INFO | Loading add-on from "C:\Program Files (x86)\Steam\steamapps\common\Oblivion\OBReShadeHelper.addon" ...
14:20:21:214 [06768] | INFO | Registered add-on "OB ReShade Helper" v1.0.0.0.
14:20:21:217 [06768] | INFO | Dumping presentation parameters:
14:20:21:217 [06768] | INFO | +
+
+
14:20:21:217 [06768] | INFO | | Parameter | Value |
14:20:21:217 [06768] | INFO | +
+
+
14:20:21:217 [06768] | INFO | | BackBufferWidth | 3840 |
14:20:21:217 [06768] | INFO | | BackBufferHeight | 2160 |
14:20:21:217 [06768] | INFO | | BackBufferFormat | D3DFMT_X8R8G8B8 |
14:20:21:217 [06768] | INFO | | BackBufferCount | 1 |
14:20:21:217 [06768] | INFO | | MultiSampleType | 0 |
14:20:21:217 [06768] | INFO | | MultiSampleQuality | 0 |
14:20:21:217 [06768] | INFO | | SwapEffect | 1 |
14:20:21:218 [06768] | INFO | | DeviceWindow | 002F0AC0 |
14:20:21:218 [06768] | INFO | | Windowed | FALSE |
14:20:21:218 [06768] | INFO | | EnableAutoDepthStencil | TRUE |
14:20:21:218 [06768] | INFO | | AutoDepthStencilFormat | 75 |
14:20:21:218 [06768] | INFO | | Flags | 0 |
14:20:21:218 [06768] | INFO | | FullScreen_RefreshRateInHz | 0 |
14:20:21:218 [06768] | INFO | | PresentationInterval | 0x80000000 |
14:20:21:218 [06768] | INFO | +
+
+
14:20:21:415 [06768] | INFO | Running on NVIDIA GeForce RTX 3090 Driver 531.18.
14:20:21:417 [06768] | INFO | Recreated runtime environment on runtime 4B9EAD68 ("C:\Program Files (x86)\Steam\steamapps\common\Oblivion\ReShade.ini").
14:20:22:265 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Daltonize.fx" in 0.002 s.
14:20:22:265 [05248] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\DisplayDepth.fx" in 0.002 s.
14:20:22:265 [27900] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HoleFiller.fx" in 0.002 s.
14:20:22:267 [04184] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask.fx" in 0.003 s.
14:20:22:268 [12672] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Vignette.fx" in 0.002 s.
14:20:22:269 [05892] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Deband.fx" in 0.002 s.
14:20:22:269 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\CMAA_2.fx" in 0.005 s.
14:20:22:270 [10520] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\dh_ssr.fx" in 0.006 s.
14:20:22:270 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\FXAA.fx" in 0.005 s.
14:20:22:271 [05660] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Volumetric Fog V2.0.fx" in 0.004 s.
14:20:22:274 [24144] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT_motionvectors.fx" in 0.008 s.
14:20:22:274 [30984] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\AdaptiveFog.fx" in 0.003 s.
14:20:22:274 [26060] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Cobra_Mask - Copy.fx" in 0.005 s.
14:20:22:274 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Cinetools_LUT.fx" in 0.004 s.
14:20:22:274 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_clarity.fx" in 0.008 s.
14:20:22:274 [04496] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\DepthHaze.fx" in 0.003 s.
14:20:22:274 [30328] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao2.fx":
error: EF__CS_MakeInputs_16_16_1: compute shaders are not supported in D3D9/D3D10

14:20:22:274 [30848] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_02_Bonus_LUT_pack.fx" in 0.005 s.
14:20:22:275 [31076] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Scatter.fx" in 0.009 s.
14:20:22:275 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_ssr.fx" in 0.006 s.
14:20:22:275 [16340] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_mxao.fx" in 0.008 s.
14:20:22:275 [09428] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\OtisFX\Heightfog.fx" in 0.004 s.
14:20:22:276 [27608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\PD80\PD80_01B_RT_Correct_Color.fx" in 0.007 s.
14:20:22:277 [07020] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\Smart_Sharp.fx" in 0.007 s.
14:20:22:277 [14272] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris.fx" in 0.009 s.
14:20:22:277 [12936] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_solaris_pre_exposure.fx" in 0.009 s.
14:20:22:279 [07652] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_yaca22.fx" in 0.003 s.
14:20:22:279 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_relight.fx" in 0.011 s.
14:20:22:279 [30328] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_of.fx" in 0.004 s.
14:20:22:279 [13064] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_physicaldof_MKII.fx" in 0.012 s.
14:20:22:279 [03692] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\luluco250\NeoBloom.fx" in 0.009 s.
14:20:22:280 [21608] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_dof.fx" in 0.005 s.
14:20:22:280 [02100] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_regrade.fx" in 0.013 s.
14:20:22:281 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAALite.fx" in 0.016 s.
14:20:22:281 [02208] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\Glamayre_Fast_Effects.fx" in 0.011 s.
14:20:22:282 [31012] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\LUT.fx" in 0.001 s.
14:20:22:288 [25160] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\qUINT\qUINT_rtgi.fx" in 0.008 s.
14:20:22:289 [13880] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\HQAA.fx" in 0.024 s.
14:20:22:293 [20532] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\TFAA.fx":
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(30049): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36313): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36531): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36551): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36514): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36714): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(36814): warning X3206: implicit truncation of vector type
C:\Reshade\reshade-shaders\Shaders\TFAA.fx(261,19-50): error X3528: can't force branch with gradients on non-inputs

14:20:22:294 [02096] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\AstrayFX\RadiantGI.fx" in 0.019 s.
14:20:22:294 [20532] | INFO | Successfully compiled "C:\Reshade\reshade-shaders\Shaders\UIMask.fx" in 0.001 s.
14:20:28:607 [30984] | ERROR | Failed to compile "C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx":
C:\Reshade\reshade-shaders\Shaders\OtisFX\CinematicDOF.fx(468,11-51): error X4509: maximum sampler register index exceededtarget has 16 slotsmanual bind to slot s16 failed
Last edit: 2 years 11 months ago by klotim.
The topic has been locked.
  • OpenSource Ghost
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2 years 11 months ago #9 by OpenSource Ghost Replied by OpenSource Ghost on topic 5.7
Have you managed to get 5.6 to work with Rainbow Six: Siege VULKAN? I can't get the game to even see DXGI with versions below 5.7... I just want SOME version to specifically work with Vulkan.
The topic has been locked.
  • OpenSource Ghost
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2 years 11 months ago #10 by OpenSource Ghost Replied by OpenSource Ghost on topic 5.7
Any update on fixes for Control? Its easily testable. With ReShade 5.7there is obvious white dot artifacting and shimmering.
The topic has been locked.
  • OpenSource Ghost
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2 years 10 months ago #11 by OpenSource Ghost Replied by OpenSource Ghost on topic 5.7
Strangelythe artifacts I mentioned only showed up when using ultrawide resolutionnot 16:9...
The topic has been locked.
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