ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusionreal depth of field effectscolor correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.
The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasingscreen space ambient occlusiondepth of field effectschromatic aberrationdynamic film grainautomatic saturation and color correctioncross processingmulti-pass blurring ... you name it.
ReShade supports all of Direct3D 9Direct3D 10Direct3D 11Direct3D 12OpenGL and Vulkan.
A computer with Windows 7 SP18.110 or 11 and .NET Framework 4.8 installed is required.
ReShade features its very own shading language and compilercalled ReShade FX. The syntax is based on HLSLadding useful features designed for developing post-processing effects: Define and use textures right from the shader coderender to themchange renderstatesretrieve color and depth datarequest custom values like timers or key states...
And that's not it. Write your shaders just oncethey'll work everywhereregardless of your target being Direct3DOpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and language (HLSLGLSL or SPIR-V).
ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with (this is only enabled in the ReShade build with full add-on supportwhich is unsigned). For more information check out the documentation.
Open Source
As of January 1st 2017ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.