How to make a Forsaken concept[]
If you want to make a Forsaken conceptbut don't know how tothis is the blog for you!
Part 1: Stats[]
Statsaside from abilitiesare the most important thing to get right. Here are the survivor's stats: 100 HP12 Walk Speed26 Sprint Speed100 Stamina10 Stamina Drainand 20 Stamina Gain. And this is the killer's stats: 800 - 1,500 or more HP7 - 9 Walk Speed27 - 28 Sprint Speed110 Stamina9 Stamina Drainand 21Stamina Gain. Know that they are the base statsthey can be changed by moves (like moves that increase or decrease your speed)
Part 2: Abilities[]
Abilities are the most important thing to get right in a concept. While each character's ability differsthey at least have one of those type: Offense (Survivor and Killer)Defense (Survivor)Stealth (Survivor)Highlighting (Killer)Buff (Survivor and Killer)and Debuff (Survivor and Killer). You don't need to include these types of moves into your conceptbut if one of your moves fit into these categoriesdon't be surprised. Here is the basic run down of the ability types:
Offense (Survivor)[]
Offense moves for survivors are moves that stun the killer. The average stun lasts for 2 - 3 secondsbut sometimesit can be 4.
Offense (Killer)[]
Offense moves for killers are moves that do damage to the survivors. These can range from M1s to abilitiesor short range to long range.
Defense (Survivor)[]
Defense moves are moves that protect survivors. Examples include Dusekkar's Spawn Protection move.
Stealth (Survivor)[]
Stealth moves are moves that make the survivors "stealthy." Examples include TwoTime's crouch and Noob's Ghostburger.
Highlighting (Survivor and Killer)[]
Highlighting moves are moves that highlight people from the other side. Examples include Jason's raging paceJohn Doe's Error 404and 1x1's Unstable eyeand Taph's Tripwire.
Buff (Survivor and Killer)[]
Buff moves are moves that buff/support the characters. Examples include Elliot's pizzaBuilderman's machinesJasn's Raging Paceand more.
Debuff (Survivor and Killer)[]
Debuff moves are moves that debuff the characters. Examples include Jason's Behead after the attackSlateskin's slownessand more.
Each character also has their own passives which are moves that work on their own.
Part 3: Status Effects[]
Status effects are effects that effect a character (count how many times I say effect or a variant of it). These include: BleedingCorruptedBuringBlindnessGlitchedHelplessPoisonedSlownessSubspacedWeaknessInvincibilityInvisibilityRegenerationResistanceSpeedand Undetectable. Go to the status effects page to know more about them.
Part 4: Lore[]
Having a character have lore is optionalbut if you want to include itthen here are some tips: Don't make the character a Mary Sue/Gary Stuexplain who they arewhy they're in Forsakenand what is their relationships with the other characters (if they have any).
Part 5: Skins[]
Just like loreskins are optionalbut if you want to includeI don't really have any tipsbut if there is a character that is similar to yoursyou can include it as a skin.
Part 6: Conclusion[]
This is the end of the blogwhile I do admit this was lackluster (and rushed)these are the general things you need to know when making a concept. Anywaysgoodbye and have a nice day!