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Patch notes for 0.16.0.0


Chernobyl_52

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EFT_Patch_0.16.0.0_1920x1080_EN.jpg

This update features a full profile wipe. 

New in-game event “Khorovod”

A new in-game event “Khorovod” has startedfeaturing a festive atmosphereunique mechanicsand a variety of challenges for players.

In-game task line

  • A special themed in-game task chain is available as part of the event;
  • Completing certain event stages unlocks new featuresincluding the Khorovod mode;
  • Players who complete the main event tasks will receive a unique achievement and a special reward.

Khorovod mode

  • Will be available at a certain event stage on: ShorelineLighthouseWoodsCustomsReserveand Interchange;
  • Objectives:
    • Locate and refuel the generator;
    • Protect it for 5 minutes;
    • Light the Christmas tree to complete the stage.
  • After successfully defending the treeplayers unlock the transit to the next location.

Frostbite status effect

  • Added a new status effect that reduces players’ visibility and stamina.
  • The effect goes away in sheltersnear burning barrelsor when drinking alcohol.

Winter weather season

The Winter season has been adjusted to improve the visual and atmospheric elements on locations.

Main changes:

  • Updated the winter environment visual effects;
  • Added snowdrifts in various areas for more variety;
  • Added a winter theme Factoryincluding snow and matching elements;
  • Added a unique winter sound design for all locations.

New content

Customs rework

  • Updated the old textures and materials on the locationand replaced the old objects with more up-to-date ones;
  • Fully updated some of the buildings on the location;
  • Replaced all opaque glass blocks on the location with transparent ones;
  • Opened three buildings on the industrial territory;
  • Added new objects to the locationincluding exploding propane cylinders;
  • Added new points of interest;
  • Added a transit to Shoreline;
  • Added new exfils.

Prestige

Added a new mechanic for endgame players that unlocks a set of new unique rewards and allows to start your exploration of Tarkov anewretaining some of the progression:

  • Prestige is available to players in PvP mode;
  • In the next iterationssome rewards earned for advancing to the next Prestige level will be available in PvE and EFT: Arena.

To earn a Prestigeyou must fulfill several conditions:

  • Reach character level 55;
  • Progress through certain in-game tasks;
  • Build and upgrade certain Hideout zones;
  • Have certain items and money in stash;
  • Reach character skill level.

Each Prestige level resets the player's profile progress in EFT & EFT: Arena without resetting the AchievementsPrestige levelsArena Armory progressand statistics in EFT & EFT: Arena.

When earning a Prestigeyou may choose to retain some equipmenta certain percentage of character skills and weapon mastering.

  • In Patch 0.16.0.0a total of two Prestige levels are available. In future updateseight more Prestige levels will be added;
  • Prestige levels and rewards do not reset with wipes and will remain with the player forever;
  • Prestige rewards cannot be obtained in any other way;
  • Rewards for earning Prestige levels:
    • Special icon next to the nickname for each Prestige level:
      • Added next to the player's game edition icon.
    • Main menu background;
    • Armbands;
    • Dogtag s;
    • Hideout s;
    • New PMC gestures;
    • Mannequin poses for Gear Rack;
    • Posters for Hideout customization;
    • Special melee weapon;
    • Additional daily task;
    • Additional weekly task;
    • +1 Charisma skill leveladded at the beginning of each wipe;
    • Achievements.
  • The list of rewards will be expanded with each new Prestige level. In the futurewe plan to add character appearancevoicesunique tactical clothing (uppers and lowers)Hideout sShooting Range targetsStash expansionsTarko figurinesand much more.

New weaponsequipmentand loot

  • RShG-2 72.5mm rocket launcher;
  • Sako TRG M10 .338 LM bolt-action sniper rifle;
  • Aklys Defense Velociraptor .300 Blackout assault rifle;
  • Saiga-12K 12ga automatic shotgun;
  • FN SCAR-H X-17 7.62x51 assault rifle;
  • Akula push dagger;
  • V40 Mini-Grenade
  • Added a new modelanimationsand attachments for PP-19-01 Vityaz;
  • Added a new modelanimationsand attachments for Saiga-9;
  • Added a new modelanimationsand attachments for SIG MPX;
  • Added various new weapon attachmentsequipmentbarter and other items;
  • Updated the icons for numerous barter and equipment items.

Continuous healing

Continuous healing is the ability to heal all body parts in a single use of the medkit.
When selectedthe medkit will treat all injured body parts sequentially andif possibleremove negative effects.

Medkit treatment priorities:
1. Body part with a heavy bleeding;
2. Body part with a light bleeding;
3. Body part with a fracture;
4. Body part with the most missing health;
5. Head;
6. Thorax.

Activating continuous healing is available:
1. In the game settings when replacing standard healing with continuous;
2. By pressing the hotkeyed medkit button and selecting "Full treatment" with the mouse wheel. You must also select the "Release" button type in the settings for this slot.

Hidden exfils

The new feature allows players to find unique ways to leave the raid while exploring locations.

  • Hidden exfils do not appear in the list of available exfils at the beginning of the raid. They become visible only after finding a special in-raid item;
  • Hidden exfil information is visible to the player who found the item and the members of their group;
  • All players in the area where the hidden exfil is activated can exit through iteven if their character had no information about it;
  • Hidden exfils are available for both PMCs and Player Scavs.

Features of the special items for hidden exfil activation:

  • Each hidden exfil on a location requires its own unique item;
  • The item cannot be taken out of the raid: it will be deleted at the end of the raid if it was left unused;
  • Once usedthe special item disappears from the player's inventory.

Hidden exfils are available on:

  • Customs;
  • Shoreline;
  • Reserve;
  • Lighthouse;
  • Ground Zero;
  • Factory;
  • Streets of Tarkov;
  • Woods.

BTR driver storyline

  • Added a task line for the BTR driver:
    • The chain starts at Mechanic with the task “A Helping Hand” at character level 20;
    • Completing the chain earns the new achievement and unique rewards such as barters for new items and weaponscustomization itemsand more;
    • The task chain will also be available for completion after the Christmas event.
  • Woods:
    • Added a new BTR stop - “Train Depot”;
    • Updated the BTR route;
    • Increased the BTR spawn chance from 70% to 80%.

Hideout customization

Added the ability to customize Hideoutas well as the ability to visit your friends' Hideout when viewing their profile.

You can customize the Hideout's floorwallsceilingShooting Range targetsplace posters on the wallsand place some collectibles on the shelves and tables.

  • Hideout s are unlocked for character levelcompleting certain tasksand earning achievements;
  • Shooting Range targets are unlocked by leveling up the Shooting Range zone and completing certain tasks;
  • Ability to mount posters and items is unlocked as you upgrade the Hideout;
  • Posters can be found as loot on all locations and for earning Prestige levels;
  • Installable collectibles are identical to the Hall of Fame zone;
  • When viewing someone else's Hideoutyou can access their Shooting Range to test weaponsand the Gym to level up your skillsas well as being able to switch the Hideout's lighting. All other zones and item crafts are unavailable when viewing someone’s Hideout.

Achievements

Added new achievements:

  • All-Wheel Drive:
    • Can be earned for completing the BTR driver’s task line;
    • Reward: Modest Wallpaper wall .
  • Khorovod:
    • Can be earned for completing the Khorovod event task line;
    • Rewards:
      • BEAR Winter upper clothing;
      • BEAR Winter lower clothing;
      • USEC Winter upper clothing;
      • USEC Winter lower clothing.

Reward changes:

  • Fatal Outcome:
    • Reward: Saiga-12K 12ga automatic shotgun at Prapor LL4.
  • Complete Remission:
    • Reward: Saiga-12K 12ga automatic shotgun at Jaeger LL4.

Added rewards for the already existing achievements:

  • Ready for Anything:
    • Reward: “Blue paint” Hideout wall .
  • Jack of All Trades:
    • Reward: “Small tiles” Hideout floor .
  • Hammer and Scythe:
    • Reward: “Factory walls” Hideout wall .
  • Make a Notch:
    • Reward: “Factory floor” Hideout floor .
  • What Not To Wear:
    • Reward: “Factory ceiling” Hideout ceiling .
  • Snowball:
    • Reward: USEC Predator upper clothing.

Tasks Overseas Trust - Part 1 and 2 were removed from the game.

Additional requirements remain the samesuch as trader reputationcharacter leveland the clothing's money value.
Players who have previously completed the listed achievements will receive the rewards when they log in to the game.

Character customization

Added winter clothing kits for BEAR and USECavailable as rewards for completing the in-game eventas well as new unique kits available in the “Expansions” section at www.escapefromtarkov.com.
Also added the Snowman t-shirtwhich was available during the Winter Free Weekend in EFT: Arena.

Changes and improvements

Technical changes

  • Updated the game engine version to Unity 2022.3.43f1;
  • Improved the system to combat the use of banned third-party software.

Audio

  • Updated Meta XR Audio version to 69.0.0;
  • Implemented the dynamic variation of the movement sound hearing radiusdepending on the movement speed and type. Improved the attenuation curves and sound filtering depending on the source's vertical positioning;
  • Added a new reverb system for all locationswith a physical model based on calculations of the real environment geometryallowing for a new immersive experience and helping to improve sound spatialization;
  • Removed the option to select binaural audio in the game settings.

Visual recoil changes

Reworked the visual component of the weapon recoil to improve the shooting perceptionmaking it more realistic and detailed.

New effects:

  • Added random weapon sway and horizontal rotation;
  • Implemented the visual effect of the bolt hitting the receiver;
  • Added a camera shake effectreflecting the buttstock hitting the shoulder;
  • Added slight barrel sway effect for pistols;
  • Shotguns now have the inertia and caliber power effect;
  • Updated the 3rd person aiming animations.

Recoil balancing changes:

  • Reduced the camera lift amplitude while shooting full auto for all weapons;
  • Reduced the recoil bounce for DSA SA58 and FN SCAR-H.

AI changes

  • PartisanRaidersRoguesand regular bots can now use underbarrel grenade launchers;
  • Improved the AI combat behavioradded the ability to flankuse suppressive fireand switch to aggressive assault mode.
  • Improved the AI PMC behavior while searching for loot in PVE ZONE;
  • Fixed several AI behavior and operation issues.

Grenade damage mechanics rework

Adjusted the mechanics of grenade blast damage propagation. Shrapnel and blast damage take into account the ballistic settings of the environment geometry between the player and the center of the grenade explosion.

Priority window selection

Added the ability to select the priority window when interacting with character's inventorysecure containerrigbackpacksorting table when out of raid.

By default:

  • Container/sorting table window is prioritized when it's opened:
    • When another window is openedthe priority shifts to it.
  • When pressing Ctrl+LMB on an item from another windowcharacter inventorystashetcthe item is moved to the priority window;
  • When pressing LMB or RMB on another window (item from another windowtitle baror when moving another window)it becomes the priority window;
  • Stash is the default priority window if no other windows are open;
  • Added a “Priority window” button to the stash window:
    • After pressing itthe stash becomes the priority window.
  • The feature does not work in the MailFlea MarketTradingEquipment presetsScav item transfer screenHall of Fame / Weapon Rack / Gear Rack / Cutist Circle zone windows.

In the game settingsyou can:

  • Enable auto-priority for windows (enabled by default);
  • Enable manual priority for windows;
  • Fully disable the feature.

If the manual priority is selected:

  • Added a “Prioritize this window” button to windows containing slots;
  • When pressing the buttonthe selected window becomes a priority window;
  • The priority can be removed by pressing the button againclosing the windowor assigning another window as priority:
    • When you close a windowthe priority does not transfer to another window.
  • Other logic is identical to auto-priority.

Dogtag selection

Added the ability to select the dogtag on the Character screen:

  • Standard dogtag is available to all players;
  • EoD edition dogtag is available to players who own Edge of Darkness Edition and players who upgraded from Edge of Darkness Edition to The Unheard Edition;
  • The Unheard Edition dogtag is available to players who own The Unheard Edition;
  • Prestige dogtags will be available to owners of any edition in PVP after obtaining the corresponding Prestige level.

QoL improvements

  • Added a pop-up with confirmation of PVE/PVP ZONE switch in the main menu;
  • Added the ability to scroll in the task item transfer window;
  • Updated the Character creation screen: now the character's nicknamevoice and appearance settings are all on the same screen.

Balancing changes

  • Updated the weapon builds at Ref:
    • Simonov OP-SKS;
    • SIG MPX;
    • Kalashnikov AKM;
    • Kalashnikov AK-105;
    • KAC SR-25;
    • HK MP7A2;
    • Rifle Dynamics RD-704;
    • SIG MCX;
    • B&T MP9-N;
    • HK MP5;
    • FN SCAR-L (FDE);
    • CMMG Mk47 Mutant;
    • Kalashnikov АK-12;
    • Remington R11 RSASS;
    • Kalashnikov AK-74N;
    • DS Arms SA58;
    • Colt M4A1;
    • DT MDR 7.62x51;
    • AS VAL;
    • SIG MCX-SPEAR;
    • FN SCAR-H;
    • SWORD International Mk-18.
  • Listing offers on the PvP Flea Market will be available two weeks after the end of the Patch 0.16.0.0 installation;
  • Building and upgrading Hideout zones now requires items with the Found in Raid markexcept for in-game currency;
  • Increased the maximum stack size for roubles to 1,000,000;
  • Increased the maximum stack size for GP coins to 100;
  • Increased the limit for bringing roubles into a raid to 500,000;
  • Increased the limit for looting roubles in-raid to 1,000,000;
  • Increased the Graphics card cost at Ref to 100 GP coins;
  • Increased the CPC MOD.1 plate carrier cost at Ref to 32 GP coins and moved the offer to LL4;
  • Adjusted the ergonomics and recoil control values for the following bipods:
    • BT10 V8 Atlas Bipod;
    • Harris S-BRM 6-9" Bipod;
    • HK G36 Bipod;
    • M60 Bipod;
    • PK Bipod;
    • RPD Bipod;
    • SV-98 Bipod.
  • Items from the following loot crates now have the Found in Raid status:
    • Unlocked equipment crate (Rare);
    • Unlocked valuables crate (Rare);
    • Unlocked supply crate (Rare);
    • Unlocked weapon crate (Rare).

List of fixes

  • Fixed the missing localization for certain gestures;
  • Fixed the softlock when trying to outfit mannequins in the Hideout;
  • Fixed the interface freeze when replacing a daily task with a new task from the same trader;
  • Fixed the PvE AI bot freezing after death if the player received an achievement for killing them;
  • Fixed the wishlist notification when looting an unpackable container in a raid;
  • Fixed the Attention skill points gain when splitting ammo stacks in a raid;
  • Fixed the missing slot for placing modifier items at the Cultist Circle;
  • Fixed the availability of context menus for loading magazines with ammo while in a raid;
  • Fixed the ability to quickly load ammo into magazines in a raid;
  • Fixed the issues when completing the Lightkeeper's task Getting Acquainted;
  • Fixed the incorrect grenade damage calculation for players wearing body armor;
  • Fixed the missing rewards when completing a ritual at the Cultist Circle;
  • Fixed the weapon freezing at the mount point for observers;
  • Fixed the softlock when trying to throw a grenade in blind fire mode;
  • Fixed several issues with visualslocation geometryand environment ballistics;
  • Fixed several issues in the system of dependencies and compatibility of weapon attachments;
  • Fixed the incorrect grenade behavior when hitting fences and nets;
  • Fixed the missing movement speed reduction with a blacked-out leg after treating its bleeding;
  • Fixed the issues in the BTR interaction interface;
  • Fixed the simultaneous playback of daytime and night-time sounds on Lighthouse;
  • Fixed the ability to look through some walls on Woods and Reserve;
  • Fixed the missing bullet damage after fixing a malfunction in certain cases;
  • Fixed the inability to filter keys by condition at the Flea Market;
  • Fixed the incorrect raid experience calculation in certain caseswhich resulted in a Run-through status instead of Survived;
  • Fixed the optics zoom writing format while using smooth zoom;
  • Fixed the errors when using the link search on the Flea Market;
  • Fixed the inventory freeze when picking up an item at the same time as another player.
    PT translation can be found herethanks to Emissary @Alexandre_5
  • PT-BR translation can be found herethanks to Emissary @AlvesEsquilo
  • PL translation can be found herethanks to Emissary @turbobear
  • DK translation can be found herethanks to Emissary @_hardujuu
  • ES translation can be found herethanks to Emissary @Aksh3l
  • TR translation can be found herethanks to Emissary @Dimitri468
  • NL patchnotes can be found herethanks to Emissary @070-Smack
  • CZ patchnotes can be found herethanks to Sherpa @twitchzuzu83
  • IT patchnotes can be found herethanks to Emissaries @ZioEnzoand @MetalDrummer
  • GR patchnotes can be found herethanks to Emissary @Jmeker
  • FR translation can be found herethanks to Emissaries @R0nfl3xand @titi4600
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Listing offers on the PvP Flea Market will be available two weeks after the end of the Patch 0.16.0.0 installation.    i dislike this ngl

Edited by carsonsmells
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I say it looks like it is going to be a huge wipe! Howevernot for everyone! 
for people who have an actual job (like me) and work 8+ hours a dayPVE will be the way to go! I will miss the PVP Action and intense fights from ityetI won't be able to catch up with all the sweaty 5000+ hour gamers. 
If you could add or increase the difficulty of AI PMCs on PVE based on players level and maps (making labs the hardest for example) and have them behave like PMCs through AI Machine learning or something (You guys figure it out) 

Keep up the good work! 

 

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vor 54 Minuten schrieb Chernobyl_52:

Building and upgrading Hideout zones now requires items with the Found in Raid markexcept for in-game currency;

why ?! isnt this chance a bit unfair nowwhile some people already build  there hideout with bought stuff from the flea market ?

We play in a group of 3 ppl in PVE and have different progress in our hideout now the ppl left behind got "punished" witht this

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Very nice patchespecially the new weapons and animations for older guns (because i am a massive gun nerd)

However i don't really like the change of "Building and upgrading Hideout zones now requires items with the Found in Raid markexcept for in-game currency;" I really hope this only lasts for the 2 week long "removal" of the flee market because is a change that will be here the entire wipe? It will definitely cause ALOT more frustration when building the hideout. Especially for example lighting Level 2you have to find 15 wires and i believe 15 lightbulbs FOUND IN RAID NOW. God i don't wanna do that

Would be nice if this was only a test feature that gets reverted afterbecause me personally? i don't like this change

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In the next iterationssome rewards earned for advancing to the next Prestige level will be available in PvE and EFT: Arena.

Are you serious? PVE get ducking nothing once again? The word PVE comes up 4 times in the entire patch note list. Next iteration prestige? IT IS THE BLOODY SAME GAME!!!!!! What a way to support your most loyal fans Nikita. These things are def. gonna hurt your next project down the road. As a PVE only player I will def. not support you anymore. Feel really stabbed in the back once again.

Edited by VS-UK_Gom3R
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"Building and upgrading Hideout zones now requires items with the Found in Raid markexcept for in-game currency;"

 

are you ducking daft? did someone replace your brains with a steaming pile of poo while you were asleep over therein the moscovite empire? I've played contract warsi've played tarkov since 2017 or 2018 and you progressively duck over your most loyal fans. i don't have time to spend 400 hours looking for a 100 ml can of wd40 when the 500 ml can would do as well. 

It's obvious that Nikita is trying to sell stash space and upgrades to players. Maybe if he didn't spend it all on models and cigars BSG wouldn't feel the need to artificially ruin their own economy in order to make a buck

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5 hours agoJeeZani said:

I say it looks like it is going to be a huge wipe! Howevernot for everyone! 
for people who have an actual job (like me) and work 8+ hours a dayPVE will be the way to go! I will miss the PVP Action and intense fights from ityetI won't be able to catch up with all the sweaty 5000+ hour gamers. 
If you could add or increase the difficulty of AI PMCs on PVE based on players level and maps (making labs the hardest for example) and have them behave like PMCs through AI Machine learning or something (You guys figure it out) 

Keep up the good work! 

 

You are the real winner. Please don't be affected by lifeless irl Tarkov citizens saying you're dogshit at video games.

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"Building and upgrading Hideout zones now requires items with the Found in Raid markexcept for in-game currency;"

I can't emphasize enough on how bad this idea isespecially for PVE where progress is permanent. This will bring a lot of frustration to the player base of both modes.
For PvPthis will make the hideout upgrade incredibly longer and complicated.
For PvEalong with the difficulty increasethis will generate big inequalities between players that already upgraded their hideout with the Fleamarketand players that have yet to upgrade.  I don't think this is fair to the playerbase.

I really hope you'll listen to the community about this and backroll on this.  While restricting quest objects to "Found in Raid" makes complete sense,  adding the same restriction in the Hideout upgrades doesn't make sense game-wise.

Ruined an otherwise what looked like a great patcheven if PvE is a bit left behind.

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arent almost 80% of the items now uselesssince you cant build your hideout with it?

Beforeyou scavenged light bulbsnutsbolts etc. to sell on flea because people did need it to build hideout. Arent these items now worthless now? Wellyou need them yourself to build hideoutyes but after using them for yourselfthere is no reason anymore to loot 80% of the items since no one needs them thus rendering the items worthless.

Am i wrong here?

They should have let the stuff for hideout how it isfound in raid or not doesnt matter and flea marked closed for 2 weeks. But not both.

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L change with the found in raid tag required for hideout. This change is actually brain dead for 3 reasons (I'm a PvE player cause duck PvP). You have just made progression 10 times longer and alienated the people who have lives outside of the game. 2 you have now made the items required for upgrading pointless to pickup or sell once you build what you need for the hideoutducking geniuse move on that part. Ruining 2 sets of economy's. 3 the fact the hideout is basically mandatory now with crafting and progression (comes back to point 1) you have now made it a requirement that people put 300+ in to be able to progresswhy does it matter that the items are "found in raid" its stupid. "OH look a bolt I bought to finish my xyz thing." "Nah I'd rather use this rusted pos I found in the rain on the shoreline" makes no sense.

Once again BSG have implemented a 2 steps forward 3 steps back patch. Touching stuff that doesn't need to be touched. In one move they've fucked with the economy and progression with 1 change.

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YeahI think I am not going to be playing anymore. I have a life. The game over the past few years has become a time sink with all these flea market changes. They nerfed the hideout by removing all of the good ammo crafts. Why nerf it even more?

Another point no one is mentioning. Wont the cheaters be even worse now? People in my shoes mad at the time requirements needed to progress will probably turn towards cheating. It's already too easy to cheat in the game. Now you just gave more people a reason to cheat.

Great thinking.

BoysI have finally Escaped from Tarkov. Thank you BSG!

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As a new player of the pve modeyou have completely ruined my experienceI am level 14going up to 15 with the promise of being able to improve the hideout with the flea marketand now it turns out that its useless. I hope you roll back thisat least for PVE.

 

I have a job and can't spare my whole life looking for lightbulbs

Edited by Fersu
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21 minutes agoDeadlySkyFire said:

Is Getting Acquinted fixed for PVE? Still says failed for me.

I failed mine weeks ago and it never came back. Still not back

PVE extracting is now broken. Backend error every time and progress goes back to before raid.

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I just can't understand the whole thing anymore. 
The system where you go into a raid in a group is so buggy and impractical.
See Delta Force: new game and you're immediately in a group. You can fill up automatically and everyone in the group is actually in the game and doesn't have to restart the whole game to be able to play in the round. The rounds are found extremely quickly.
They've been tinkering with it for yearsbut first of all the functionality of the group has to work flawlessly. Everything else is just embarrassing and really annoys me. 

Translated with DeepL.com (free version)

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