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Patch notes for 0.15.0.0


appl3z0r
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Patch 0.15.0.0

EFT_Patch_0.15.0.0_EN.png

This update features a full profile wipe. 

New content:

Factory rework

  • All textures and geometry of the plant buildingits interior roomscellarsstructures and machinery have been completely redesigned while maintaining the general dimensions and layout of the original location;
  • Roomsbasements and workshops have been refined while maintaining the large-sized objects of the original location;
  • Some areas of the plant and the cellar area that connects all four workshops have been expanded. Added outdoor areas around the plant;
  • Added several new crosswalks at dead-end locations;
  • Improved the upper level area in the workshops for easier accessibility;
  • Adjusted the spawns and extracts for PMCs and Scavs to match the expanded areas;
  • Improved the AI behavior for all location layout changes;
  • Redistributed the loot and containers throughout the location;
  • Added new tasks to the location.

New BossPartisan

Added a new Boss called Partisan.

Not much is known about his background. People say that he is a combat veteran and has been obsessed with tripwires and booby-trapping since those days. He is on good terms with Jaegertheir goals and moral compasses seem to be alignedor perhaps it's their military past that binds them together.

Partisan holds firm to his principles in Tarkovgoing after people he believes to be honorless and hunting them downwhether they be PMCs or Scavs. He has no ties to other local Bosses and tries not to cross paths with them. His view on traders is similarly negativewith the exception of Jaeger. Your standing with Fence has no effect on Partisan's attitude towards youand it cannot be increased or decreased by helping or killing him.

The Boss appears in forest-type locations. He is more likely to appear in a raid with low karma PMCs. In this casePartisan will hunt those players down. If there are Scavs with low karma in the raidthey will also become his targets. Howeverany player has to be ready for the traps and expect a firefight when encountering this Bossregardless of their karma.

Partisan prefers a stealthy approachtaking advantage of the terrainsetting traps in advanceand only then engaging in open combat. The process of preparing and exploring a location takes up most of his timewhile open confrontations are less frequent. When fighting against multiple opponentshe can lure one of the players to his booby-traps which he sets up beforehand.

The Boss acts alone. He installs tripwiresactively uses grenadescan move quietly through the terrain and track his target for a long time across the whole location.

Karma

Added a new hidden parameter “Karma”.

New game event “Marathon”:

  • During the Marathon eventlocation transits will only be available in the corresponding game mode;
  • Marathon is available only in PvP mode;
  • Players will receive a unique achievement for completing the Marathon event;
  • After the event is overall location transits will become available in all raids.

Added the ability to travel from one location to another:

  • To move to another locationthe player must enter the transit zone and select the appropriate option in the context menu;
  • Location transits are available after 7 minutes from the start of the raid;
  • During the transitthe player will be able to transfer some of the items found in the raidwhich will be moved to stash for a certain price;
  • After transferring the itemsthe transit timer will begin. When activating the transit and transferring itemsthe ability to exit the current location will become unavailableand the player will be forced to use the transit;
  • When attempting to transit in a groupplayers can use the transit only if all living members of the group are in the transit zone;
  • If several players who are not in the same group use the transit at the same timethey will be transferred to the next location together. Solo players can join a group and also transit to the next location together;
  • The available transit directions are marked with a dotted line on the location selection screen;
  • Added the “Marathon” achievement for visiting all locations in one raid.

Tripwires

Added the tripwire installation feature:

  • A single-use consumable itemthe “Tripwire installation kit”is required to install the tripwire:
    • The item cannot be found in raid or bought on the Flea Market: the kit will be available for purchase after completing Jaeger's task chain.
  • When the item is in the inventorythe player gets access to the tripwire mode by using the “B” key on appropriate grenades. The grenade must be in the hands to switch to tripwire mode;
  • The tripwire has a minimum and maximum installation length. It can be placed on any flat or slightly inclined surface;
  • Tripwires can be activated in a number of ways:
    • By shooting the wire from a short distance;
    • By hitting the wire with explosion shrapnel;
    • By hitting the wire with any physical objectincluding playersbotsitems.
  • During activationthe tripwire does not explode instantlybut with the fuze delay specified in the grenade's description;
  • Tripwires can be disarmed: to do soapproach the booby-trapped grenade and disarm it through the context menu. Disarming takes a certain amount of time. Having a multitool in your inventory significantly reduces the disarming time;
  • After disarmingyou can pick up the grenade used in the tripwire;
  • Tripwires disarm on their own after a certain amount of time.

Bipods and weapon mounting

Added the ability to mount weapons and use bipods:

  • To mount a weaponthe player must aim at a suitable horizontal or vertical surface and press the “Mount weapon” key (“V” key by default);
  • The recoil and stamina consumption is reduced when firing a mounted weapon;
  • To mount the weapon on a bipodpress the “Toggle bipod” key (“Ctrl + V” combination by default)then point at a suitable horizontal surface and press the “Mount weapon” key;
  • The recoilstamina consumptionand weapon sway is greatly reduced when firing a bipod-mounted weapon;
  • Mounting the weapon while prone is only available if the bipods are installed and deployed on the weapon;
  • The icon in the corner of the screen shows whether the weapon is mounted or signals that the given surface is not suitable for mounting.

New Hideout zoneGear Rack

The Gear Rack zone is added to the extended part of the Hideout and has 3 upgrade levels.

  • Each level adds a mannequin which can be used to display any gear equippable on your PMC;
  • You can equip gear from the mannequin or exchange the gear already equipped by your PMC for the mannequin's gear;
  • Pouch items and special slot items do not apply to equipping and exchanging;
  • Mannequin gear is displayed in the “list of kits” windowyou can equip a kit from a mannequin there.

New Hideout zoneCultist Circle

The new Cultist Circle is located outside the main Hideout.

  • You can sacrifice up to 5 items to the Cultist Circle;
  • The value of each sacrificed item is added up;
  • This total determines the value of items received as a Gift from the cultists;
  • The cultists cannot deliver items while you are in the Hideout.

If the value of a single sacrifice is above a certain thresholdthere is a 25% chance to receive items needed for active tasks and unfinished Hideout zones.

The value of the sacrificed items is further increased by the bonuses from:

  • Sacred Amulet
  • Hideout Management skill

Players who have purchased The Unheard Edition will have the Cultist Circle built instantly.

AI enemy reaction system

Added variation in AI behavior when spotting another AI or player in PvE mode. Behavior model is chosen depending on the lore relationship between the factions.

Possible reactions:

  • Instant aggression and attack;
  • Friendly unless shown aggression;
  • Total friendliness;
  • Warning and attacking if not obeyed;
  • Neutral unless shown aggression.

The choice of whether to be aggressive depends on the “mood” of the bot and the faction of the target. For exampleif an AI BEAR encounters an AI USECthey are more likely to engage them (but not necessarily 100%) than they would be if they encountered another AI BEAR.

The decision whether to be aggressive or peaceful is made for both Players Scavs and Player PMCs.

The chance of meeting a more aggressive AI PMC varies depending on the location. For exampleon Ground Zero (under level 20) the bots are more friendlyand in The Labthey are the most aggressive.

Faction interactions will be implemented and balanced further in both PvE and PvP modes.

New weaponsequipmentloot

New weapons:

  • IWI UZI 9x19 submachine gun;
  • IWI UZI PRO Pistol 9x19 submachine gun;
  • IWI UZI PRO SMG 9x19 submachine gun;
  • SR-3M 9x39 compact assault rifle;
  • Magnum Research Desert Eagle Mk XIX .50 AE pistol;
  • Magnum Research Desert Eagle L5 .50 AE pistol;
  • Magnum Research Desert Eagle L5 .357 pistol;
  • Magnum Research Desert Eagle L6 .50 AE pistol;
  • Magnum Research Desert Eagle L6 .50 AE pistol (WTS);
  • U.S Ordnance M60E4 7.62x51 light machine gun;
  • U.S Ordnance M60E6 7.62x51 light machine gun;
  • U.S Ordnance M60E6 7.62x51 light machine gun (FDE).

Updated weapon models:

  • AS VAL 9x39 special assault rifle;
  • VSS Vintorez 9x39 special sniper rifle;
  • PP-91-01 Kedr-B 9x18PM submachine gun;
  • PP-91 Kedr 9x18PM submachine gun;
  • PP-9 Klin 9x18PMM submachine gun.

New caliber

  • .50 Action Express.

New ammo

  • .50 AE FMJ;
  • .50 AE JHP;
  • .50 AE Copper Solid;
  • .50 AE Hawk JSP.

Other weapon improvements:

  • New weapon attachments;
  • Adjusted the functionality for pistol grips on the Makarov PM pistol. If there is a quick drop button on the gripthe interaction animation with the pistol is changed;
  • Improved the AUG A1 and AUG A3 visuals: updated the grip animationadded a visually operating gas piston;
  • Added some animation variations depending on the installed attachments for new and updated weapons;
  • Updated the grenade animations.

Added new types of equipmentarmorhelmetsloot. New options for character customization.

QoL improvements

Optics zoom adjustment

Added the ability to smoothly adjust zoom for the following optics:

  • Burris FullField TAC30 1-4x24 30mm riflescope;
  • EOTech Vudu 1-6x24 30mm riflescope;
  • Leupold Mark 4 LR 6.5-20x50 30mm riflescope;
  • March Tactical 3-24x42 FFP 30mm riflescope;
  • Vortex Razor HD Gen.2 1-6x24 30mm riflescope;
  • Schmidt & Bender PM II 1-8x24 30mm riflescope;
  • SIG TANGO6T 1-6x24 30mm riflescope;
  • Hensoldt FF 4-16x56 34mm riflescope;
  • Nightforce ATACR 7-35x56 34mm riflescope;
  • Schmidt & Bender PM II 3-20x50 34mm riflescope;
  • Schmidt & Bender PM II 5-25x56 34mm riflescope;
  • NcSTAR ADO P4 Sniper 3-9x42 riflescope;
  • KMZ 1P59 3-10x riflescope;
  • KMZ 1P69 3-10x riflescope.

Default hotkeys for smooth zoom adjustment are “Alt + ScrollUp/ScrollDown”.

Selecting grenade with G

  • A new icon with hotkey “G” is available on the quick access bar: it will display a grenade the player will equip first. You can select the specific grenade by holding G;
  • The drop-down list displays only unique grenades with their respective quantities.

Flashlight and tactical device operation mode
Added the ability to activate tactical devices and flashlights by pressing or holding a hotkey.

Manual value entry in game settings
Added the ability to manually enter values in the game settings. For examplewhen adjusting mouse sensitivity.

Hotkey adjustments
Updated the sorting order of hotkeys in the controls settings.
Action “Melee weapon” has been reassigned to “U”. “Melee attack” has been reassigned to “U” on Double click.

Balancing changes:

  • Simplified the objectives for tasks “Setup” and “Long Road”;
  • Completely removed trade offers for Class 6 body armorplate carriersballistic platesand helmet modifications from traders. These items can now only be found in raids;
  • Changed the availability of ammo on the Flea Market. Now all ammo with less than 42 penetration is allowed on the Flea Marketwith a few exceptions;
  • Increased the damage of 7.62x395.45x399x21 calibers;
  • Slightly reduced the damage of some 5.56x45 caliber ammo.

Technical changes

Equipment clipping
Implemented the anti-clipping system. Now elements of helmetsglassesmaskscollarsheadsets will be correctly displayed on the character with any combination.

Animations

  • Reworked the animation playback system to increase the accuracy of first and third person synchronization where possible;
  • Optimized left shoulder animations for more smoothness;
  • Added special door interaction animations: the number of interactive object animations will increase further in the future updates.

Graphics

  • Redesigned the weather condition display system on the player's client. Fixed the bugs that led to unpredictable weather conditions in the raid in certain cases;
  • Improved the cloud visuals: clouds react to weather changes more realistically;
  • Updated FSR technology to version 3.0;
  • Removed support for FSR version 1.X;
  • Switched the in-game season to summer.

Sounds

Improved the environment sound system:

Developed a component that tracks the position and rotation of the listener and moves the source along a predetermined curvechanging not only the position of the source but also its exposure angle. By changing the exposure angle of the soundit becomes more natural.

Implemented a large number of different sound sources to enhance immersionfor examplethe flow of water through the pipes on Factorythe rats running in the ventsand many small details that are randomly played at the specific pointsfrom the fall of pebblesto the interference of electricity in the generatorsand the air coming out of the boilers.

Sound system performance optimizationocclusion calculation algorithm adjustments:

  • Transferred the whole algorithm to multithreaded calculations;
  • Finalized the search and calculation of the angle between the source and the listener;
  • Improved the use of depth to determine its effect on the sound;
  • Improved the curves tuningwhich is responsible for volume decay and sound propagation in complex geometry locations.

With these adjustmentsthe overall sound is smootherwith a better grasp of the sound source's location.

Active headset adjustments

  • Improved the separation of weapon sounds and other sounds into different compressor channels;
  • Added the splitting of sound subgroups and increased the number of customizable parameters for more control;
  • Adjusted the frequency responsenoise reduction level and compressor valuesas well as their technical specificationsto match the specs of the real headsets;
  • Recorded the real active headsets that are used in the gamethe sound of shooting and environment sounds in themto allow further fine-tuning. The positioning of soundsdistance awareness and the sound of in-game active headsets were noticeably improved. All headsets have their own unique equalizationresulting in a different sound for all headsets.

Anti-cheat update

  • Implemented protection against a series of exploits related to monitoring loot on players/location using forbidden software;
  • Implemented protection against a series of exploits related to network synchronization and unfair movement using forbidden software.

List of changes

  • Fixed a number of visual bugs in geometrytextures and culling on all locations;
  • Fixed the incorrect status of DSP transmitter in solo PvE raid if the player entered the Hideout before the raid;
  • Fixed the visual artifacts when using FSR 2.2 on Ground Zero and Streets of Tarkov;
  • Fixed the synchronization of loot state in the container when the weapon was folded inside the container;
  • Fixed an issue that caused the explosion effects of a thrown grenade to be missing in certain cases;
  • Fixed the incorrect player dogtag status when transferring it through the BTR service;
  • Fixed the automatic vaulting triggering when the player interacted with the inventory with the vaulting and forward keys pressed;
  • Fixed the softlock when using a weapon that was looted from an airdrop in the same raid in PvE mode;
  • Fixed the display of repair kit icons when using them from a container;
  • Fixed the incorrect bot spawn points in PvE mode;
  • Fixed the display of the killer's nickname on the post-raid screen in a situation where the killer died before the grenade they threw exploded;
  • Fixed the softlock when closing inventory while click-dragging weapons;
  • Fixed the Torrey Pines Logic T12W sight display showing over the character's hands when fixing malfunctions;
  • Fixed the incorrect behavior of Rogues when interacting with USEC faction players;
  • Fixed the incorrect display of K/D in short and full profile statistics;
  • Fixed the incorrect display when sorting weapons by level on the mastering screen;
  • Fixed the incorrect display of the longest effective shot in the player's statistics;
  • Fixed the softlock when interrupting medicine animations in certain cases;
  • Fixed the duplicate task conditions in certain cases;
  • Fixed the decal display in the Hideout;
  • Fixed the insurance letter storage time for The Unheard Edition.

 

Norwegian translation can be found herethanks to Emissary @MrRamstad

German translation can be found herethanks to Community Manager @Cyver

Polish translation can be found herethanks to Emissary @turbobear

Italian translation can be found herethanks to Emissaries @ZioEnzoand @MetalDrummer

French translation can be found herethanks to Emissaries @Doraa @Krytecks @R0nfl3xand @titi4600

Portuguese translation can be found herethanks to Emissary @xDarkShadow-

CZ/SK translation can be found herethanks to Sherpa @twitchzuzu83

Turkish translation can be found herethanks to Emissary @Dimitri468

Dutch translation can be found herethanks to Emissary @070-Smack

Dansk translation can be found herethanks to Community Member @_hardujuu

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So no improvements to performance... Streets still gonna suck.. Wow..
And don't come and say "but we got FSR 3.0"it bring HUGE input lagshouldnt be in a multiplayer fps game...

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54 minutes agoMickelmore said:

So no improvements to performance... Streets still gonna suck.. Wow..
And don't come and say "but we got FSR 3.0"it bring HUGE input lagshouldnt be in a multiplayer fps game...

Well  no - framegen is just optional part of fsr 

fsr on its own has nothing to do with input lag

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1 hour agoMickelmore said:

So no improvements to performance... Streets still gonna suck.. Wow..
And don't come and say "but we got FSR 3.0"it bring HUGE input lagshouldnt be in a multiplayer fps game...

To see only the bad in such an epic update. Ppl are so sour

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So when did the update process begin? Telling us it will take 8 hours is utterly pointless when no start time is provided lol

Edit: Well I guess theres a point with not telling the start timefrom a developer point of view... 😛

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6 minutes agoHorked said:

So when did the update process begin? Telling us it will take 8 hours is utterly pointless when no start time is provided lol

They already said this on twitter yesterday; August 20at 7 AM BST / 2 AM EDT.

 

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1 hour agoTiet086 said:

No changes to Goons in PVEstill 100% spawn rate when playing solo... :(

that was actually because of the pre wipe event of 100% boss spawns. It will be back to normal with this wipe.

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58 minutes agoalberteastwood said:

To see only the bad in such an epic update. Ppl are so sour

I see nothing good considering how much extra time they had.
Factory didn't need an update.
Scopes didn't need an update without performance optimizations.
Karmameh.
Map to map travelas pestily sayswhy?

Only "real" update is the soundbut they properly ruined that as well...

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IMO it's time to gatekeep HDD players.

The #1 thing that currently kills my mood to play the game is queue time.

Usually you get 1 bugged queue every 4 matches (6min wasted). Average queue time of 6mins is just too long. 60% of that time is "waiting for other players".

I don't want to waste HUGE chunks of time to people playing on some 2014 i3 with the game installed on some external USB 2.0 HDD and runs his internet via SIM card at 512kb/s.

I do understand not everyone can afford a highend PCbut man... just do seperate queues for HDD and SSD please. Queue time is literally killing this game. It's the #1 issue for meand every of my friends who stopped playing due to it being way too long.

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2 hours agoMickelmore said:

I see nothing good considering how much extra time they had.
Factory didn't need an update.
Scopes didn't need an update without performance optimizations.
Karmameh.
Map to map travelas pestily sayswhy?

Only "real" update is the soundbut they properly ruined that as well...

Jesus christyes you are sour as crap.

Factory did need an update.

Scopes still had problemsyes with performance as wellbut you do not explicitly know if it indirectly had any impact on performance or not until tried.

Map to map travelwhy not? Less menu timeyou can just put down some of your lootif you still have a good amount of heals and stuff like thatit cuts down on idle time...

I know that by this point the sound updates become an "everday" scenariobut as a programmer this one particularly sounds a lot better (by the patch notes) than the previous ones.

Edited by FireyFly_
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10 minutes agoFireyFly_ said:

Jesus christyes you are sour as crap.

Factory did need an update.

Scopes still had problemsyes with performance as wellbut you do not explicitly know if it indirectly had any impact on performance or not until tried.

Map to map travelwhy not? Less menu timeyou can just put down some of your lootif you still have a good amount of heals and stuff like thatit cuts down on idle time...

I know that by this point the sound updates become an "everday" scenariobut as a programmer this one particularly sounds a lot better (by the patch notes) than the previous ones.

Nahjust a realist...

I can say it like this:

Factory could use an updatebut i would rather have performance optimizations than fixing an non broken map.

Scopes were poo beforefix the massive fps drop when scoping and then update.

Majority of people i know and play with don't change map when playingwe/they reset and go back in to the same map. You still have to sit in a queue if you travel... That's why i think map to map travel is a gimmick.

On paper the sound update sure sounds goodbut when have BSG ever done it right??

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I don't think scopes can be "fixed" because it's just that picture in picture makes you render a game twice that already requires a pretty beefy setupIt's a performance problem.

The update is good because it makes some of the terrible scopes usable.

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3 hours agoScavverAlex said:

that was actually because of the pre wipe event of 100% boss spawns. It will be back to normal with this wipe.

the pvp pre-wipe event had nothing to do with it. pve raids that were hosted on bsg servers didn't have 100% spawn rate. only solo pve raids. streets bosses weren't 100%

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4 hours agoTiet086 said:

No changes to Goons in PVEstill 100% spawn rate when playing solo... :(

Yupand they chase you down no matter where you go and shred you.

Can we hear people walking up and down stairs now?

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7 hours agoMickelmore said:

So no improvements to performance... Streets still gonna suck.. Wow..
And don't come and say "but we got FSR 3.0"it bring HUGE input lagshouldnt be in a multiplayer fps game...

 Streets plays fine.  If you cant play on a decent computerquit complaining online and go earn some extra cash.

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